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Effectiveness of Canister rnds on infantry in cover . . .


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Good post! smile.gif

Thanks for doing the testing.

I think maybe that just having Cannister rounds take into account whatever cover they are shooting into, might make a big difference.

I have ZERO real world experience with cannister or HE. But It seems to me that Heavy buildings (such as a church) would be the ideal place for infantry to find cover from somthing like Cannister rounds. I mean, even heavy calibre direct fire HE rounds do less damage to infantry inside heavy buildings than Cannister does.

I don't know if it's possible to fix/change/tweak. And I don't really care that much, since it isn't REALLY a big problem. I can live with it since this game is so incredibly satisfying on so many other levels.

But we can dream about that PERFECT game, can't we?

nyuk nyuk. smile.gif

Gpig

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  • 2 weeks later...

I had a German squad "hiding" in a trench, and a broken crew was running behind the trench. A T-34 fires canister at the crew, which hits 2 men in the squad, and breaks it.

The CMBB trench is very protective, so I'd think a squad hiding in one should be protected from canister, especially canister fired at a target behind the trench.

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Obviously these results are just wrong. As for the comment that "churchs are wood in Russia", they aren't so in CM. They are heavy building. If you want a large wooden building, you use one. If you use a church, it is a large heavy building in every respect.

What is obviously going on is the game gives some firepower rating to the C blast, applies the cover rating, and determines a result. It does not distinguish between C firepower and other forms of infantry firepower. Where in reality, heavier forms of cover have a larger effect on such a momentary but high coverage blast.

Complete wipe outs through stone walls are laughable. Pins, the few men who happen to be exposed getting hit, perhaps strong morale reactions - certainly. Every man bowled down in an instant behind a brick wall, no chance in hell. This is -3 leader ASL style "laser cannon" "kill stack" behavior, not WW II.

My suggestion to scenario designers is to keep the C round loads small, as in 5 or less per vehicle, and to consider removing them entirely in a fight meant to take place in built up city terrain. As an occasional means of dealing with close assault and the like, they would remain a presence. As instant city block vaccum cleaners, they are not wanted.

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