Madmatt Posted November 27, 2007 Share Posted November 27, 2007 Hubert and his team of testers have been hard at work on this patch and its now ready for release. The 124 meg sized patch includes the following changes, fixes and improvements. v1.01 Version History: GAME ENGINE CHANGES - fixed an AI destroyer unit combat error - fixed an AI upgrade unit error - fixed an animation replay error - fixed a MINOR country Corps purchase error - paratroops that are preparing and engineers that are fortifying are no longer hidden under FoW - subs caught in sea ice no longer raid convoy lanes until sea ice clears - subs now use the following rules: - Silent - Sub can pass through hidden enemy units except for a Destroyer under FoW - Sub cannot attack convoy lanes - Hunt - Sub cannot pass through hidden enemy units under FoW - Sub can attack convoy lanes - Note, a Sub will dive (if a dive is successful) when attacked and move away under either Silent or Hunt mode - transfer of capitals now reduces that country's morale the same as it would if an ally were to surrender - transfer of capitals now increase occupier's morale the same as it would if it forced the surrender of a country - any country that has a capital transferred to a disconnected area loses its current production/queue items (complete wipe out) unless the transfer location is connected to the current location of the capital (pre-transfer) or to any of the Industrial Center locations for that country - fixed a script handling error for #CONDITION_POSITIONs - fixed a Paratroop glider sound error when playing under Military unit icons mode - fixed a Paratroop drop and new unit selection error when Fortifications are destroyed or a Paratroop unit takes landing casualties - surprise encounters will now only apply the 'Hidden Attacker Readiness Bonus' to decrease attacker losses and not to also increase defender losses as was previously the case - fixed an 'add_unit' bug when minors are activated - fixed a resource mpp calculation error that did not include Fortresses if a value was assigned to them - fixed a bug where custom combat supply loss values via the Editor were not being read in game EDITOR RELATED CHANGES - fixed the military unit bitmaps to show some differentiation between tactical bombers and strategic bombers - replaced Manstein with Bittrich in the Wacht Am Rhein scenario - removed all incorrect references to O'Conner in the 1939 and 1940 campaigns and replaced them with O'Connor - fixed a SURRENDER_2 script error for the surrender of Italy - added several new Axis Middle East OFFENSIVE events - added several new Axis Middle East TRANSPORT events - added several new Axis Middle East GARRISON events - added several new ACTIVATION#3 events - added #PRODUCTION_LOST= entry to localization.txt - fixed a Polish campaign victory condition error - fixed several Spanish Civil War campaign errors - updated Manual with several new entries regarding changes in Weapons and Warfare Download the v1.01 Patch Here! Download the updated v1.01 Demo Here! Madmatt 0 Quote Link to comment Share on other sites More sharing options...
J P Wagner Posted November 27, 2007 Share Posted November 27, 2007 Do we handle the transfer of Mods in the same fashion as in SC2? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 27, 2007 Share Posted November 27, 2007 Nope, no need to transfer MODS at all with this patch as everything is fully compatible with v1.00. In fact I have a new behind the scenes process that for 90% of future patches the conversion will be automatically done behind the scenes when you re-open the campaign with an updated Editor. There may be a few exceptions but during final Beta we went through a few of these processes and it all went smoothly. 0 Quote Link to comment Share on other sites More sharing options...
J P Wagner Posted November 27, 2007 Share Posted November 27, 2007 Thank you for this considerate addition.... 0 Quote Link to comment Share on other sites More sharing options...
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