GDS_STARFURY Posted November 21, 2002 Share Posted November 21, 2002 Its amazing that when you want to do something bad enough you eventually find a way to do it. Such is the case with SC. During my search for the root problem I uncovered various other things that I thought would be useful for the community. First and foremost the 1.05 patch set the value of the DirectX in the .ini file to 1, after changing this back to 0 almost all of the problems went away. I urge ppl to check this file in their SC folder. The next thing that I uncovered were the limitations of the SC graphics enviornment. I started to redo all the unit, terrain and game icons using 16bit tga files which were then converted to BMP format. Very bad idea! While you can have millions of colors in a bitmap, SC evidently likes the 256 color limitation. Once I dialed the pallet back to 256 colors the rest of the lock up problems went away. So my advice here if your inclined to mod the game is to use the exact same pallet for all of your work. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 3, 2002 Share Posted December 3, 2002 SC should be able to handle the higher resolution bitmaps, the only thing I can think of is that if they get too big then there could be a memory problem since many of the bitmaps are stored in memory during runtime, so in this case running with 256 palletted images might be the best way to go as you've already figured out Hubert 0 Quote Link to comment Share on other sites More sharing options...
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