Andre Bolkonsky Posted December 10, 2002 Share Posted December 10, 2002 Under previous patches, I learned the quickest way to establish air superiority was to pull up enemy fighters in interdiction roles over weakened targets; then pound the weakened air unit into the ether. Theoretically, under the new patch, this is altered. Still completing a few games under the old patch, I am unable to install the new patch just yet. Hubert, or anyone, can you please give me a heads up on the exact change which will be implemented in this new patch concerning Air Interdiction. I assume under this new patch that fighters still rise to interdict the first air mission conducted in their sphere of influence automatically. What happens next, in regard to the patch changes? By the way, I do understand it is impossible -- given the PBEM/Hotseat format -- to allow players to review Air Interdiction on an Attack-by-Attack basis. But, perhaps a toggle could be added to individual air units permitting, or not permitting, air interdiction the following turn. Or, a certain unit could be targeted for interdiction through a voluntary CAP system prior to the end of a players turn. Just a thought for future revisions of the code. [ December 10, 2002, 01:09 AM: Message edited by: Andre Bolkonsky ] Link to comment Share on other sites More sharing options...
pzgndr Posted December 10, 2002 Share Posted December 10, 2002 There's a subtle difference. Air units being intercepted no longer receive a defensive terrain bonus, hence their losses are slightly higher than before. Net result is that interceptors appear slightly more effective now. Link to comment Share on other sites More sharing options...
Wachtmeister Posted December 10, 2002 Share Posted December 10, 2002 At + 2 enemy experience bonus, interceptions seem to be considerably more effective with a corresponding drop in ground attack effectivness against enemy units covered by any defensive air within range. Link to comment Share on other sites More sharing options...
Desert Dave Posted December 11, 2002 Share Posted December 11, 2002 As originally posted by Andre Bolkonsky: Theoretically, under the new patch, this is altered. It sure is. To add to what Bill has said, you cannot simply buy a whole passel of Air Fleets as before. With the new research paradigm, you simply cannot afford it, either as Allies or Axis. Having played 4 or 5 games all the way to Russian surrender, I can tell you that the Axis aren't so invincible anymore, particularly if you enable Expert +1. Link to comment Share on other sites More sharing options...
Andre Bolkonsky Posted December 11, 2002 Author Share Posted December 11, 2002 Bill, So the augmentation to attacking fighters was they were still getting a defensive, dug-in bonus v. Interceptors? No wonder, that makes perfect sense. I downloaded your updated campaign, looking forward to giving it a run. Thanks for the heads up. Link to comment Share on other sites More sharing options...
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