WineCape Posted April 21, 2006 Share Posted April 21, 2006 Botrytis II (v2.2) @ The Proving Grounds: Had a few request lately for the re-posting of this revised scenario that went down in flames due to previous scenario host going belly-up. Be warned. It's massive and intended for PBEM play only. The whole kitchen sink for both sides and a lot of toys to play with. See original thread (3 years ago!) here. Slightly revised, as noted in the combined briefing. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted April 21, 2006 Share Posted April 21, 2006 Hooray! I remember playtesting that [against you] and realising my shortcomings on wire avoidance and traffic control but fun nevertheless. Maybe it was version I !! Anyway I recommend PbeMHelper ....and broadband for the files. 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted April 22, 2006 Author Share Posted April 22, 2006 Dieseltaylor, Yes, Botrytis II was version 1.0 then. Currently on 2.2, though the briefing states Oct04 for the latest version, which is not correct. Been fiddeling/tweaking it until Dec05. Made it also easier for the Russian regarding traffic control, plus set-up zones extended for a lot of PBEM replay value. After extensive playtesting the following changes have been implemented: (1) I have added a substantial amount of extra flags in the German-held villages. Casualties (and unit points!) on the Russian side will be high. Therefor, the extra victory flags/points will ensure that the Russian player will achieve a "Tactical Victory" if he successfully holds the 2 towns, even though the Russian casualty rating might be 1:1 (or worse) compared to the Axis. [see Treeburst155's insightful "Scenario Flag Thesis" on the CMAK forum] (2) Removed all Russian Molotovs. Real anti-tank work can only start once the Molotovs have been used up. (3) Have unlocked certain units to give both players greater flexibility and PBEM replayability. (4) Have lessen reinforcement micro-management - especially the Russian side - by introducing more entry slots for said war material. (5) Feedback received suggests a not-too-experienced Axis player can easily hold the Russian advances due to scenario's inherent bottleneck terrain. Consequently, Axis war material reduced slightly. Scenario now in essence a Russian attack and not a probe. (6) Added extra smoke-firing Russian FO's and reduced high calibre German artillery somewhat. (7) Ammo load-out for Russian armor increased, as well as canister + smoke rounds for lend-lease Shermans. (8) Turn limit now 60 turns (variable). -- 0 Quote Link to comment Share on other sites More sharing options...
Andrew Kulin Posted April 27, 2006 Share Posted April 27, 2006 I had a blast playing Version 1.0 a few years back. Experienced my most memorable (worst) minute in CMBB which I still have saved on my PC. Something really bad happened involving a 200 man human wave attack against (as I found out later) a single, unsupressed platoon of Germans, and having three of my best tanks (at various angles/ranges) taken out by a single German tank. All in the same 1-minute movie. I still hate you for that Malakovski!! 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted April 27, 2006 Share Posted April 27, 2006 Now playing it in PBEM trusted mode so galloping through. Merkin unfortunately has mastered the coup de main approach rather well - we shall see what happens. Best moment so far is dropping a 150mm on top of a Churchill : ) 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted April 28, 2006 Author Share Posted April 28, 2006 Your are welcome to forward the PBEM files with password so that I can view the carnage dieseltaylor Seems most Russians attack bridges #1 & #2, sometimes #4. Anyone ever dare to assault bridge #3? [ May 04, 2006, 06:14 AM: Message edited by: WineCape ] 0 Quote Link to comment Share on other sites More sharing options...
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