General Brock Posted February 19, 2003 Share Posted February 19, 2003 Has anyone had any ideas (or seen any finished) scenarios made with the editor that are interesting yet? I'm glad they included one in the game. Link to comment Share on other sites More sharing options...
Iron Ranger Posted February 19, 2003 Share Posted February 19, 2003 Go to CVMs website, he has a list of downloadable custom senarios. You should reach the site with SC HeadQuarters. Link to comment Share on other sites More sharing options...
General Brock Posted February 19, 2003 Author Share Posted February 19, 2003 I've seen that Cuban Missle Crisis one. Glad to see folks are using imagination beyond even the scope of WW2 for sceneros. Link to comment Share on other sites More sharing options...
Carl G. E. von Mannerheim Posted February 19, 2003 Share Posted February 19, 2003 DAMN DOUBLE POST [ February 18, 2003, 07:27 PM: Message edited by: Carl G. E. von Mannerheim ] Link to comment Share on other sites More sharing options...
Carl G. E. von Mannerheim Posted February 19, 2003 Share Posted February 19, 2003 Originally posted by General Brock: I've seen that Cuban Missle Crisis one. Glad to see folks are using imagination beyond even the scope of WW2 for sceneros. Why thank you But Otto does all the work, i simply email him(and only him) my files. Cvm Link to comment Share on other sites More sharing options...
General Brock Posted February 19, 2003 Author Share Posted February 19, 2003 Well Otto's a creative fellow. I'm considering something even more esoteric (and very divergent) along the lines of the Roman Empire with it. Link to comment Share on other sites More sharing options...
Carl G. E. von Mannerheim Posted February 20, 2003 Share Posted February 20, 2003 Its quite funny you should say that, I actually have a 'Fall of Rome' campaign, but i havent finished testing. CvM Link to comment Share on other sites More sharing options...
General Brock Posted February 20, 2003 Author Share Posted February 20, 2003 I saw a fall of rome type game for Operational Art of War once too... I think it would be more suited to SC (although ya it takes a little imagination to get past the WW2 design) Link to comment Share on other sites More sharing options...
Shaka of Carthage Posted February 20, 2003 Share Posted February 20, 2003 The only problem with a Roman era game in a SC type engine, is that there was no strategical manuevering during that era. There was strategic positioning, but no maneuvering. SC isn't strong enough in the diplomatic and economic areas to make a game in this era playable. Link to comment Share on other sites More sharing options...
JerseyJohn Posted February 20, 2003 Share Posted February 20, 2003 Perhaps but the Romans might be willing to live with it now that they have tanks, aircraft, radar, sonar and even galleys that said under water. How do those things get adjusted for an ancient Rome scenario? The only way I can see is if it's between two human players and they both agree to limit the pieces they build. Armies and corps, perhaps tank groups for cavalry, cruisers and BBs for war galleys -- let's out aircraft, subs, -- no reason not to have HQs -- no need to research sonar or radar, gun laying radar might be seen as improved catapults. Heavy tanks as cataphracts/knights and anti-tank guns as a revived and advanced phalanx or pikemen or legionaries with good anti-cavalry tactics. [ February 20, 2003, 02:53 PM: Message edited by: JerseyJohn ] Link to comment Share on other sites More sharing options...
Minotaur Posted February 21, 2003 Share Posted February 21, 2003 I've made this to test how the AI will handle a more complex frontline... And the AI did surprisingly well... 1)Start Campaign Editor and open 1939 - Fall Weiss scenario... 2)Activate these countries with the option 'Joined Allies': - USA - USSR - Low Countries - Yugoslavia - Greece - Canada - Switzerland 3)Activate these countries with the option 'Joined Axis': - Italy - Romania - Bulgaria - Hungary - Baltic States - Ireland - Norway - Sweden - Finland - Denmark - Spain - Portugal - Turkey - Iraq 4) Save campaign... Be sure to give it a other name than '1939 - Fall Weiss'... I played both side with FoW Off to see how well the AI performs... Here are some of my observations... They varies from game to game... Axis AI: - Tukish Corps operated to help defend Germany... - Spanish/Italian seem to help each others to capture Marseille... - Swedish Corps + Aircraft helps defend Baltic States... - Hungaria & Bulgaria fighting Yugoslavia/Greece (with a major help from Germany)... Allies AI: - Zhukov helping Russian Corps defending against Turkish Armies... - UK uses battleships, carriers, bombers and fighters to attack Ireland... Finally Canadian Army capure it... UK was very anxious to remove that thorn from their side... - USA moves Armies in France... 2 against Germany, 2 Against Spain... - USSR attack Finland, Bulgaria, Baltic States and send 2 Armies to help defend Poland... ... And I'm sure you'll see a lot of other interesting things... PS: As far as I played, I saw that Axis was at a real disadvantage... Especially Germany having to defend against France/UK/USA on one side and Poland/USSR on the other side at the same time... Lack of MPP for Axis is another problem since there are no easy, quick conquest for them... Keep in mind that I designed this to see how the AI work, not to have a balanced game... But giving a Huge MPP bonus to Germany should be a good equilizer... [ February 20, 2003, 09:20 PM: Message edited by: Minotaur ] Link to comment Share on other sites More sharing options...
Recommended Posts