ppundy Posted January 23, 2006 Share Posted January 23, 2006 Is there a way to setup CPU vs. CPU? It would be nice for playtesting scenarios, especially if it could track results for multiple games! (Imagine creating a scenario, letting the CPU playtest the scenario a few hundred times overnight and give you the results of all the playtesting.) :eek: 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted January 24, 2006 Share Posted January 24, 2006 Nice idea but the AI has its limitations so it would not really provide a reliable answer. Humans can play stupid or clever and this is what makes balancing tricky. Also it is bad form to "script" a game so that it would always deliver the same result. Players should have some options available them how to play their hand. Those scenarios that have great acclaim are normally those where the players have several choices. This could be through troop mix, terrain, weather etc. If you work backwards from the worlds worst imaginable scenario - Facing King Tigers at 2000 metres without any hills or woods with T34/76's you can then build back as to how the situation could be improved. Gullies, fog, woods, airpower, more troops, hills etc. Every one of these items added makes the game play differently as it adds more choices. Its my theory and I am sticking to it : ) 0 Quote Link to comment Share on other sites More sharing options...
ppundy Posted January 24, 2006 Author Share Posted January 24, 2006 Oh thats too bad. I agree that balancing for AI vs. humans is very different, howver, I thought it would be nice to do CPU vs. CPU to get a rough idea. Anyway, thanks for the input. 0 Quote Link to comment Share on other sites More sharing options...
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