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ppundy

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  1. Oh thats too bad. I agree that balancing for AI vs. humans is very different, howver, I thought it would be nice to do CPU vs. CPU to get a rough idea. Anyway, thanks for the input.
  2. Is there a way to setup CPU vs. CPU? It would be nice for playtesting scenarios, especially if it could track results for multiple games! (Imagine creating a scenario, letting the CPU playtest the scenario a few hundred times overnight and give you the results of all the playtesting.) :eek:
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