Jump to content

Scenario idea: start only with MPPs


John DiFool

Recommended Posts

That is, determine (based on current levels of

Ind Tech) the total cost of all units for the 3

major starting combatants (sorry US and USSR as

well as Italy), give each side this figure in

MPPs, take away all units, and let each country

buy whatever they want. I'd guess the Allies

would be in much better shape, but you never

know. The initial German starting forces are

pretty optimal, tho you could get a really huge

army by ditching all three subs and the two

CAs (tho the Frogs could too).

Hmm I might just try that and playtest it tonite...

John DiFool

Link to comment
Share on other sites

That's sounds like a good idea. It favors the Allies! The Brits could sell-off a bunch of expensive ships: buy an HQ & some ground troops for France. The Brits would have some nice bank.

What is needed is to allow a defending country to set-up their own pieces! Russia is a sitting duck. The Axis knows everybody's set-up before invasion. Yes, there is intelligence information. How about giving some to the Minors & Russia.

I NEVER LOOSE AS GERMANS

jon_j_rambo@yahoo.com

Link to comment
Share on other sites

Well, things were awfully...weird in this

alternate universe...

I (as the Jerries) bought 6 air fleets, 3 tanks,

6 armies, and 3 HQs (Manstein, Rommel, and

Kesselring, natch). The French and British

didn't buy a single boat of any type: the French

had 3 air fleets, 3 tanks, and lots of armies and

corps; the British invested almost wholly in

air fleets and bombers: IIRC she had 5 of EACH.

Despite that, I was able (at Expert +1) to defeat

both, tho it took longer than it typically does

in the regular game. The AI's biggest mistake

was not investing in HQs: the paltry income of

the Brits meant that they couldn't reinforce

their numerous air assets back up to full, and

despite losing all three tanks I managed to take

Paris by November 1940, and Manchester by Sept.

of '41, after my +4 experience Rommel HQ and his

associated air fleets bombed the RAF into

oblivion.

In a human-only game the Allies would undoubtedly

prove much tougher. I wonder if this means that

Battlewagons are not worth it, esp. if you get

some long-range air (if I played the Brits I

probably would have done what the AI did, along

with some HQs of course)...

John DiFool

Link to comment
Share on other sites

Originally posted by John DiFool:

Well, things were awfully...weird in this

alternate universe...

I (as the Jerries) bought 6 air fleets, 3 tanks,

6 armies, and 3 HQs (Manstein, Rommel, and

Kesselring, natch). The French and British

didn't buy a single boat of any type: the French

had 3 air fleets, 3 tanks, and lots of armies and

corps; the British invested almost wholly in

air fleets and bombers: IIRC she had 5 of EACH.

Despite that, I was able (at Expert +1) to defeat

both, tho it took longer than it typically does

in the regular game. The AI's biggest mistake

was not investing in HQs: the paltry income of

the Brits meant that they couldn't reinforce

their numerous air assets back up to full, and

despite losing all three tanks I managed to take

Paris by November 1940, and Manchester by Sept.

of '41, after my +4 experience Rommel HQ and his

associated air fleets bombed the RAF into

oblivion.

In a human-only game the Allies would undoubtedly

prove much tougher. I wonder if this means that

Battlewagons are not worth it, esp. if you get

some long-range air (if I played the Brits I

probably would have done what the AI did, along

with some HQs of course)...

John DiFool

I tried this same thing a while back and quicky decided it was not a good idea. I have never, either under this setup or any other seen the AI EVER purchase naval units, other than uboats - and even those rarely.

When you consider the number of battleships, carriers, and cruisers Britain has - and the staggering cost of those units, 500-700 EACH.

In the two or three times I started a game like this Britain and France bought no naval or strategic bombers, but filled their nations with corps, armies, HQ's and some air units. Given you can buy 2-6 ground units for each naval unit it turned into a nightmare - no matter what happened the game just ended up in a trench war that did not go anywhere.

I thought it would be a fun "what if" to be in control of the assets of a nation and set it up as you would wish - tailor the armed forces to your own particular style or play. However France cannot build units at the magion line, so by the second turn germany has pushed through that - but there are so many ground units any offensive gains quickly grind to a halt facing line after line of hq supported armies and corps.

There were just huge problems with this and I wouldnt recommend it to anyone - it just didnt turn out to be any fun, from either side.

Link to comment
Share on other sites

>What is needed is to allow a defending country to

>set-up their own pieces! Russia is a sitting duck.

This is historical. Stalin ignored all intelligence to the contrary, and refused to allow defensive preparations.

I recommend Al Stewart's song, "Road To Moscow" for atmosphere during the initial German attack :)

Link to comment
Share on other sites

×
×
  • Create New...