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AI changes please


Kuniworth

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The AI in SC has a problem that is very similar to the AI in Clash of Steel; It has a tendency to withdraw troops from the frontline which leaves huge gaps in the line.

For example; Lets say you play the Barbarossa scenario with AI as Axis. Every time on the first move it withdraws airfleets and armies away from the russian toward the central parts of Germany motivated by "protective movement". At the same time some of the panzer groups start reinforcing from 10 to 11 strength points which in turn makes Barbarossa a failure from the start.

I am very annoyed by this. Hubert; You got to program the AI to act accordingly and above all stribe to have a continues front as often as possible.

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The AI also seems to have an odd tendency to build lots of extra troops (on Expert/+1) and pile them up in Rumania, which is now (1944) stacked to the gills with German and Italian armies. I'm just glad it isn't buying research - what it has is enough to keep advancing slowly. tongue.gif

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