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Scaling cliffs.


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Actually, it's a single wall tile altered to resemble a set of ropes. Infantry can move up the wall and span any elevation, but only on a very narrow corridor.

By moving to the extreme sides of the ropes/wall, a very meager amount of cover can be attained from enemies in the other direction. This suitably emulates a convoluted, shelf-ridden cliff face.

Roads work too and I messed about with them, but they allow too wide a corridor of movement. They also provide no cover at all (ouch) and allow for far too rapid movement. Not to mention, I only had to alter one bitmap.

Scaling units must be a decent distance apart to climb (a good thing). Although the cliff is sehr high, it still only occupies one terrain tile. Infantry units can and do move over the top of one another during the game, but you'll find that in the orders phase you're not able to place them too close together or order one unit to move "on top" of another. This fact keeps units apart vertically to the tune of about 30 meters.

Expect to see some D-Day cliff assault action at Manx's when the scenario and SSM are finished!

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