Guest Space Thing Posted January 22, 2001 Share Posted January 22, 2001 I have it straight, I think. We can only enter a building from the street or side. Situation: The QB generates a building that is completely surrounded (in all directions) by other buildings. Like this: XXX XOX XXX Can that center building (represented by "O") ever be entered? Link to comment Share on other sites More sharing options...
curih Posted January 22, 2001 Share Posted January 22, 2001 As far as I know, the answer is no. I'd advise against setting troops up in there. curih Link to comment Share on other sites More sharing options...
Guest Der Unbekannte Jäger Posted January 22, 2001 Share Posted January 22, 2001 Truth be told though I don't think I have ever seen CMBO generate a map like that though. I could be wrong however. ------------------ "...come from the sea with nitroglycerine, nitroglycerine and a ladder of rope, and a thing called hope..." Link to comment Share on other sites More sharing options...
Guest Space Thing Posted January 22, 2001 Share Posted January 22, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Der Unbekannte Jäger: Truth be told though I don't think I have ever seen CMBO generate a map like that though. I could be wrong however. <HR></BLOCKQUOTE> I'm currently in a game where the QB did generate one of a town like that unfortunately. Link to comment Share on other sites More sharing options...
Guest Der Unbekannte Jäger Posted January 22, 2001 Share Posted January 22, 2001 Easy fix then, level one of the buildings adjacent and problem solved! May I recommend a 14" Barrage? ------------------ "...come from the sea with nitroglycerine, nitroglycerine and a ladder of rope, and a thing called hope..." Link to comment Share on other sites More sharing options...
Olle Petersson Posted January 23, 2001 Share Posted January 23, 2001 Originally posted by Der Unbekannte Jäger: Easy fix then, level one of the buildings adjacent and problem solved!Unfortunately; problem not solved. A destroyed building has exactly the same properties wrt enter and exit as it had before it was destroyed. So you can't enter a building by starting from rubble. Cheers Olle ------------------ Strategy is the art of avoiding a fair fight... Link to comment Share on other sites More sharing options...
Kingfish Posted January 23, 2001 Share Posted January 23, 2001 That center building has no military value whatsoever, so why bother trying to occupy it? ------------------ "I do like to see the arms and legs fly" Link to comment Share on other sites More sharing options...
Guest Space Thing Posted January 23, 2001 Share Posted January 23, 2001 Originally posted by Kingfish: That center building has no military value whatsoever, so why bother trying to occupy it? No, not occupy it. Move through it. If the buildings represent an abstraction (at the very least) of real buildings, then there has to be "some" way to move through them. Doors and windows (if they're still there) can be axed, smashed, kicked down, shot or blown up, etc...... BTW, to me everything on the battlefield has some relative military value which can change from turn to turn depending on the circumstances that I face. Link to comment Share on other sites More sharing options...
Kingfish Posted January 23, 2001 Share Posted January 23, 2001 No, not occupy it. Move through it. If the buildings represent an abstraction (at the very least) of real buildings, then there has to be "some" way to move through them. Doors and windows (if they're still there) can be axed, smashed, kicked down, shot or blown up, etc...... The way CMBO models buildings you cannot move directly from one to another if both are connected. Picture a stone or brick wall seperating them. Any doors or windows will be found opposite open terrain tiles (as in real life). Notice I said CMBO, as there is some talk of including a "Mousehole" command in CM2. But for now the only way to get from one building to another is exiting the first, moving along the side and entering the next. BTW, to me everything on the battlefield has some relative military value which can change from turn to turn depending on the circumstances that I face True, but we are referring to a map feature that you cannot enter, exit, see into, see out of, etc. IMO it shouldn't have been included in the map (why it did I dunno). I can't see much value in that. ------------------ "I do like to see the arms and legs fly" Link to comment Share on other sites More sharing options...
Guest Space Thing Posted January 23, 2001 Share Posted January 23, 2001 Originally posted by Kingfish: True, but we are referring to a map feature that you cannot enter, exit, see into, see out of, etc. IMO it shouldn't have been included in the map (why it did I dunno). I can't see much value in that. Yes, I agree (now that I know better). Why it is there, I don't know either. It would have the same effect as putting some other blocking terrain feature there. Since they were buildings, I assumed that there was a way into them. The buildings were arranged like this: FX XOX XOX XXOX X The building represented by "F" is a victory location. The buildings represented by "O" are impossible to enter -even when destroying a building represented by an "X". -I tried. Its strange, I know. I'm sure this will come up in CM2 with Stalingrad scenarios and other urban types. Is it wrong to say that it might be better to remedy this now since it probably will show up later? I'm just humbly asking. I can send a file. Thanks. Link to comment Share on other sites More sharing options...
Guest Space Thing Posted January 23, 2001 Share Posted January 23, 2001 That came out all wrong! It should be like this: : FX : XOX : XOX : XXOX : X (I hope this works.) Link to comment Share on other sites More sharing options...
Guest Space Thing Posted January 23, 2001 Share Posted January 23, 2001 Arghhh! NO thats no right either. Here try this. ..FX .XOX .XOX XXOX ..X. That ought to do it. Link to comment Share on other sites More sharing options...
Guest Space Thing Posted January 23, 2001 Share Posted January 23, 2001 OK whats it gonna take? Here try this. The "S" represents a street. The "F" represents a victory location. The "O" represents a blocked building. The "X" represents a building on a street. SSSSS SSFXS SXOXS SXOXS XXOXS SSXSS SSSSS THISW ought to do it. BTS, please feel free to delete the above two posts by me. Sorry. Link to comment Share on other sites More sharing options...
Kingfish Posted January 23, 2001 Share Posted January 23, 2001 Is it wrong to say that it might be better to remedy this now since it probably will show up later? I'm just humbly asking I know that there has been talk of adding a command in which units can create a passage way from one building to another, but you won't see that until CM2 at the earliest. ------------------ "I do like to see the arms and legs fly" [This message has been edited by Kingfish (edited 01-23-2001).] Link to comment Share on other sites More sharing options...
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