Barleyman Posted February 8, 2001 Share Posted February 8, 2001 I've seen my people shoot at each other, especially during night battles .. Is this intentional or a bug? I'd think it would be realistic except that the troops are supposed to be telepathically linked.. Yeah, I even get a target line from my squad a to squad b during the orders phase afterwards! Link to comment Share on other sites More sharing options...
Wolfpack Posted February 8, 2001 Share Posted February 8, 2001 Yes, friendly fire is modeled in low visibility conditions. ------------------ It is nearly always better to be beaten and learn, rather than to win and take no new knowledge from that victory. Link to comment Share on other sites More sharing options...
deanco Posted February 8, 2001 Share Posted February 8, 2001 Intentional. At night your troops screw up like in real life. They aim at the wrong guys. ------------------ DeanCo-- CM interface mods: http://mapage.cybercable.fr/deanco/ so many games...so little time Link to comment Share on other sites More sharing options...
Papa Smurf Posted February 8, 2001 Share Posted February 8, 2001 Especially if they are yanks. Neil ------------------ I don't sing. I don't dance. I ain't blue. Anything else you need to know? Link to comment Share on other sites More sharing options...
Olle Petersson Posted February 8, 2001 Share Posted February 8, 2001 Just for the record: Friendly fire isn't! Cheers Olle Link to comment Share on other sites More sharing options...
Forever Babra Posted February 8, 2001 Share Posted February 8, 2001 Originally posted by Barleyman: I've seen my people shoot at each other, especially during night battles .. Is this intentional or a bug? ROFL... was it thick fog too? I don't mean to make fun. A lot of people are surprised by this, since no other game maker had the guts to include this bit of realism before. If anything, blue on blue instances in CM are grossly UNDER-represented, but I suspect customer satisfaction was a priority here, fearing people not used to the idea would get frustrated if it happened too often. Link to comment Share on other sites More sharing options...
Kingfish Posted February 8, 2001 Share Posted February 8, 2001 German SMG squad attacking in heavy fog, at night, advances into heavy woods. Guess which threat was responsible for it's demise: 1) Dug in allied rifle squad 2) Dug in allied MG team 3) Sister squads on either side I found out the answer the hard way ------------------ "What do you know about surfing, major, you're from God damn New Jersey" Link to comment Share on other sites More sharing options...
Bruno Weiss Posted February 8, 2001 Share Posted February 8, 2001 That's what happens when the Saturday night squad poker game goes bad. ------------------ "Gentlemen, you may be sure that of the three courses open to the enemy, he will always choose the fourth." -Field Marshal Count Helmuth von Moltke, (1848-1916) Link to comment Share on other sites More sharing options...
Barleyman Posted February 8, 2001 Author Share Posted February 8, 2001 All right. So they did this on purpose It's only a little disconcerting with the eye-in-the-sky comms.. I expect it might be possible to have uncertainty as to the exact position of your troops except when they make a report. This would detract from the flashy 3D graphics of the little quys shooting at each other, thought! On the same train of thought, you wouldn't be able to command invidual squads, who wouldn't receive any orders unless in contact with their HQ.. Even cooler would be to ID a squad in the forest as americanski, only to find out later they were the guys from Company C with a leutnant who sucks at navigation Link to comment Share on other sites More sharing options...
Recommended Posts