Biff Posted March 3, 2001 Share Posted March 3, 2001 It would be nice if CM had a feature that would show the user how much video memory a battle scenario used and possibly warn if video RAM is < scenario requirements. Perhaps this could be a hotkey feature in the battle window. It may also be handy in the scenario designer but perhaps this could be accessed in the map preview. Link to comment Share on other sites More sharing options...
Biff Posted March 3, 2001 Author Share Posted March 3, 2001 I should add that this feature could be useful in determining the video resources a particular grapich mod is using. For example, if you try hi-rez buildings you could see how much additional VRAM is used vs. the same scenario with lo-rez buildings. Link to comment Share on other sites More sharing options...
Olle Petersson Posted March 5, 2001 Share Posted March 5, 2001 What's the use? If the graphics run in a speed that's acceptable, then it's fine. Otherwise you'll know that smaller texture files will help anyway. When running with FOW on, most of the time some textures for the opponent's units are not in use. It's only late in the battle that all possible textures might be in use... Cheers Olle Link to comment Share on other sites More sharing options...
Guest Martin Cracauer Posted March 5, 2001 Share Posted March 5, 2001 Originally posted by Biff: It would be nice if CM had a feature that would show the user how much video memory a battle scenario used and possibly warn if video RAM is < scenario requirements. I don't think this is possible, since the texture memory is handled automatically by Direct3D. The library swaps the textures on behalf of itself. Martin Link to comment Share on other sites More sharing options...
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