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CM must employ John Kettler!


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Thought that would get people's attention.

Just in case you didn't bother reading the recent "Is CM worth buying?" topic, check out the description John Kettler gave of the game in that thread.. the almost perfect way to publicise Combat Mission 2 when released I would have thought.

Originally posted by John Kettler:

Combat Mission is immersive, terrifyingly so, but it is the immersion that comes from bearing the crushing responsibilities of a battlefield commander (up to battalion level) dealing with men under fire, men who are far more fond of their hides than in seizing the objective one day, but who fight to the last man the next.

It is an experience of carefully nursing green troops to the objective, taking casualties all the while, only to have the big attack collapse when all seems destined for success.

It is screaming with frustration because fire support is late in coming; it is cringing

as fighter bombers roll in on the target while you pray fervently they don't drop on your troops.

Combat Mission is discovering too late that you forgot to shift fire, meaning you are now shelling your own troops. It is the triumph of a well-executed ambush, the sharpshooter's kill of a Tiger commander and the grenade dropped from the upper floor into a Hellcat driving past the window.

It is the shattering blast of a K-killed tank, the whoosh of a flamethrower, the crack of high velocity guns, the roaring crump of artillery fire and the heaving of the earth that goes with it. It is the ripping sound of MG-42s firing, answered by the chugging bursts of the .50 cal MG. It is the sound of the sky ripping apart under Nebelwerfer and battleship fire.

It is the sound of orders given in the language of the men fighting; their screams of pain when hit and dying.

It is of vistas so beautiful they take your breath away, and scenes of devastation

which practically make you gag. Everything except the actual performance characteristics is customizable, too--uniforms, faces, vehicle paint schemes' buildings, bridges, the grass itself. Mods galore are available for free.

You can play the battles and operations (series of battles) on the CD, download dozens for free from a bunch of sites, let the computer do a Quick Battle for you (just set the basic parameters) or design your own with the complete Scenario Designer which is included. You can fight the good AI, play by hotseat, play by E-mail or download the beta patch and play on the Internet or via LAN.

What you've read about in the history books will come to life for you when you have Combat Mission.

END OF QUOTE

How's that for a great description of the game!

Regards

Jim R.

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