KiloIndiaAlpha Posted January 27, 2001 Share Posted January 27, 2001 I've done very little 3-D graphics programming and I would like to know how, in CM, the bitmaps for vehicles are wrapped together to give a 3-D model. Is it done by standard DirectX API calls or by code developed internally by BTS and thus not in the public domain? My reason for asking is that I'm writing a mod-manager( mainly for myself but if it ever gets finished (!) and folk want it I'd happily give it away). Using this mod-manager individual bitmaps may be selected, ie a hull from Mod Pack X and a turret from Mod Pack Y and I would then like to render the selected bitmaps in 3-D. Mike Link to comment Share on other sites More sharing options...
Sherman Posted January 27, 2001 Share Posted January 27, 2001 Well other then the the fact that CM was made on a Mac! They could most likley tell you though...as they did have to convert it to P.C format. ------------------ I was Rob/1 [This message has been edited by Sherman (edited 01-27-2001).] Link to comment Share on other sites More sharing options...
mensch Posted January 27, 2001 Share Posted January 27, 2001 hey that would be cool for mod makers if you could make this third party program so when we are making new vehicle mods and stuff to fire up the puppy to see how the progress is going instead of firing up cm everytime to see if a pattern fits or somefink. call it Mod viewer or somefink Link to comment Share on other sites More sharing options...
Recommended Posts