ADAman Posted March 6, 2001 Share Posted March 6, 2001 I hunted through the various FAQ postings but couldn't find anything that gave a quantitative evaluation of the leadership modifiers. Has anything been published concerning how much the, for example, 'normal' combat modifier improves a squad's firepower? Is it 10% more effective? Does it depend on the quality of the starting unit. Does it affect armored units exactly the same? What if it has a lightning icon? A boxed icon? What about morale and stealth? As an aside, I once heard a Marine boast the ASL leadership modifier system was so simple, he learned it in only 3 months. Didn't believe him so I played a trick on him. I took out the calculator I used myself for the complex ASL math, secretly removed the battery, then asked him to back up the boast. Showed him, I did. Link to comment Share on other sites More sharing options...
Bullethead Posted March 6, 2001 Share Posted March 6, 2001 There's an excellent article on leadership modifiers at CMHQ. It was written by Ariel and somebody else. Very informative with lots of figures and tables of effects. ------------------ -Bullethead In wine there is wisdom, in beer there is strength, in water there is bacteria. Link to comment Share on other sites More sharing options...
argie Posted March 6, 2001 Share Posted March 6, 2001 The somebody else is Ron Alderdice, who makes most of the work Ariel Link to comment Share on other sites More sharing options...
ADAman Posted March 6, 2001 Author Share Posted March 6, 2001 I appreciate you pointing me in that direction. The article focused on the command modifier and I didn't see anything on the combat or morale ones. Is there a similar article on those? ------------------ Air Defense: Shoot 'em down, sort 'em out on the ground (AKA - if it flies, it dies) Link to comment Share on other sites More sharing options...
JoePrivate Posted March 6, 2001 Share Posted March 6, 2001 Originally posted by ADAman: I appreciate you pointing me in that direction. The article focused on the command modifier and I didn't see anything on the combat or morale ones. Is there a similar article on those? The Morale and Combat modifiers would be pretty hard to quantify, given all the variables involved. Suffice to say that troops commanded by an HQ with a +1/+2 Morale modifier are significantly more *steady* under fire, same goes for the Combat modifier which could be a little easier to check and compare during play. After a few games you get a feel for the difference, enough that you will begin assigning platoons/support teams with a *good* HQ specific tasks because of it. Link to comment Share on other sites More sharing options...
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