Juardis Posted February 22, 2001 Share Posted February 22, 2001 I'm thinking this would be cool. Start out on a large map, battalion sized forces. Allies on 3 sides with the axis holding a corridor down the middle of the map and small pockets elsewhere on the map. The objective is to get the Germans off the map with minimal casualties. The allies are obviously trying to close the circle and cut off the retreat. The Germans have to hold the circle for retreating pockets of troops then hold the corridor open for the mass withdrawal. Partway through the battle the Germans get reinforcements from the exit edge simulating the main army trying to fight through and hold open the corridor. I want to design something like this. However, if one has already been done, then I'd like to play it. I checked out V1.08 of Harv's scenario database and did not find what I was looking for (although ASL-CM Beast at Bay sounded promising, but the ASL website hosting that scenario is gone so I can't tell). Anyone know of such a scenario or one that is similar? ------------------ Jeff Abbott Link to comment Share on other sites More sharing options...
Kingfish Posted February 22, 2001 Share Posted February 22, 2001 Jeff, I have a scenario in my HD called "7 roads to Hell". It is exactly like you described, except that it's the Americans trying to escape down the corridor. I can't remember where I got it from, perhaps CMHQ. If you can't find it e-mail me and I'll send it to you later on tonight. Edit, here it is: http://unix.thegamers.net/depot/depot.cgi?g=31&a=scenario&scenario.scenarioID=2007 I highly recommend it. [This message has been edited by Kingfish (edited 02-22-2001).] Link to comment Share on other sites More sharing options...
Juardis Posted February 23, 2001 Author Share Posted February 23, 2001 OK, thanks, I'll check it out tonight when I get home. Looking at Harvs v1.08 scenario database it looks like a good one. You recommend it for PBEM? Link to comment Share on other sites More sharing options...
Kingfish Posted February 23, 2001 Share Posted February 23, 2001 I've only played against the AI as the Americans, and it gave me one hell of a fight. Definetly try PBEM, it may be too big for TCP/IP unless you play without the timer. Link to comment Share on other sites More sharing options...
Trooper Posted February 23, 2001 Share Posted February 23, 2001 I'll have to update it to v1.1 at some point (I think I'll do it tonight), but CMHQ has my 'Buying Time' scenario up there... NTM ------------------ The difference between infantrymen and cavalrymen is that cavalrymen get to die faster, for we ride into battle! Link to comment Share on other sites More sharing options...
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