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sound contact question


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I've just started using version 1.1 and

twice I've noticed something strange.

I spot a generic gun marker, but if

i click on it, the information window

says 'infantry sounds'. It continues

calling it 'infantry sounds' even after

I watch the generic gun marker belch fire

and see a round explode near my running

infantry.

Is the game supposed to behave this way?

regards,

--Rett

[This message has been edited by CMplayer (edited 01-13-2001).]

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Yes, it is. If the sound contact is a gun, that means that your troops can hear a gun around there somewhere, usually within 50m of the marker. However, it could be a hull down tank, a heavy mortar, yesterday's can of beans, or anything else that sounds like a gun firing.

------------------

Well my skiff's a twenty dollar boat, And I hope to God she stays afloat.

But if somehow my skiff goes down, I'll freeze to death before I drown.

And pray my body will be found, Alaska salmon fishing, boys, Alaska salmon fishing.

-Commercial fishing in Kodiak, Alaska

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<BLOCKQUOTE>quote:</font><HR>Originally posted by 109 Gustav:

Yes, it is. If the sound contact is a gun, that means that your troops can hear a gun around there somewhere, usually within 50m of the marker. However, it could be a hull down tank, a heavy mortar, yesterday's can of beans, or anything else that sounds like a gun firing.

<HR></BLOCKQUOTE>

Okay, but then why does the information

window call it 'infantry sounds'. I thought

that that term was used for the sound

of small-arms fire. BTW it turned out to

be a 20 mm flak, which (in the game anyway)

has a very distinctive sound. You can

hardly mistake it for yesterday's beans.

regards,

--Rett

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