CMplayer Posted January 13, 2001 Share Posted January 13, 2001 I've just started using version 1.1 and twice I've noticed something strange. I spot a generic gun marker, but if i click on it, the information window says 'infantry sounds'. It continues calling it 'infantry sounds' even after I watch the generic gun marker belch fire and see a round explode near my running infantry. Is the game supposed to behave this way? regards, --Rett [This message has been edited by CMplayer (edited 01-13-2001).] Link to comment Share on other sites More sharing options...
109 Gustav Posted January 13, 2001 Share Posted January 13, 2001 Yes, it is. If the sound contact is a gun, that means that your troops can hear a gun around there somewhere, usually within 50m of the marker. However, it could be a hull down tank, a heavy mortar, yesterday's can of beans, or anything else that sounds like a gun firing. ------------------ Well my skiff's a twenty dollar boat, And I hope to God she stays afloat. But if somehow my skiff goes down, I'll freeze to death before I drown. And pray my body will be found, Alaska salmon fishing, boys, Alaska salmon fishing. -Commercial fishing in Kodiak, Alaska Link to comment Share on other sites More sharing options...
CMplayer Posted January 14, 2001 Author Share Posted January 14, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by 109 Gustav: Yes, it is. If the sound contact is a gun, that means that your troops can hear a gun around there somewhere, usually within 50m of the marker. However, it could be a hull down tank, a heavy mortar, yesterday's can of beans, or anything else that sounds like a gun firing. <HR></BLOCKQUOTE> Okay, but then why does the information window call it 'infantry sounds'. I thought that that term was used for the sound of small-arms fire. BTW it turned out to be a 20 mm flak, which (in the game anyway) has a very distinctive sound. You can hardly mistake it for yesterday's beans. regards, --Rett Link to comment Share on other sites More sharing options...
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