iggi Posted January 31, 2001 Share Posted January 31, 2001 Something that could be considered when deciding if a target is spotted is the area around it. Here I'm not talking about a targets's background. Suppose you have a sniper in a single building in a field. Wouldn't that sniper be easier to spot than if there were ten other buildings around it? I was playing DOD in the valley map as a sniper. On the axis side, you can hide in the valley in the open near a wall. When the allied player comes over the ridge, my immediate position is hard to spot even if I have no concealment ,(other than the shaded edge). Point being is that I'm prone in a huge valley. The allied player's eyes will not pick me up because he is confronted with the whole valley at once. It's a type of information overload I guess. So getting back to CM, a sniper in a single forest square should be easier to spot than a sniper in a forest square that has many forest squares attached to it. When a players troopers hear a shot, they have more likely places to scan therefore making the target harder to spot. This is a what if neato suggestion. Hope no one gets overly upset with a "NEVER GONNA HAPPEN" remark. Link to comment Share on other sites More sharing options...
Recommended Posts