Cauldron Posted December 28, 2001 Share Posted December 28, 2001 Did a test: 81 mm Better troops fire faster. There is not a lot of difference between a HQ fed LOS and a direct LOS. FFE's arrive about the same. C & C of vet + troops does not seem to matter, accuracy is about the same. TRP's add NO difference to accuracy. POINTS: Don't worry too much about mortars being in C&C fron an accuracy point of view. From a survival point of view HQ LOS's are a good deal OBA ( I used 105) Better units fire faster. HQ fed LOS is slower than direct LOS. ie time on target Either as a result of C&C OR direct LOS ( I'm not sure) vet + observors seem to fire in a thinner CA widthwise, lengthwise error seems to be about the same as regular direct fire LOS. POINTS: Vet + observors with direct LOS with or without C & C have a better drop zone than lesser units widthwise. Crossing the T with two OBA's should give a disernable X pattern. From a health POV "HQ fed LOS" is a good deal but not as good as the mortar one. QUALITY MATTERS. TRP's add very little to accuracy. Hope this is of some use in your next game(s) eric :cool: Link to comment Share on other sites More sharing options...
Bullethead Posted December 28, 2001 Share Posted December 28, 2001 Cauldron said: <blockquote>quote:</font><hr>81 mm (on-board) TRP's add NO difference to accuracy.<hr></blockquote> For on-board mortars, TRPs only have 1 real effect. If a mortar hasn't moved, it can use indirect fire (i.e., no LOS of its own) at the TRP without needing to be in C&C. <blockquote>quote:</font><hr>OBA ( I used 105) HQ fed LOS is slower than direct LOS. ie time on target<hr></blockquote> If the FO has no LOS himself, the time before FFE starts is about double the number listed in the info box, regardless of C&C. That's for regular FOs. Higher quality FOs have somewhat shorter times, and vice versa, but doubling the starting number shown is still a good rule of thumb. <blockquote>quote:</font><hr>Either as a result of C&C OR direct LOS ( I'm not sure) vet + observors seem to fire in a thinner CA widthwise, lengthwise error seems to be about the same as regular direct fire LOS.<hr></blockquote> Hmmmm. In my testing, it appears that if an FO has an LOS, he shoots a tight pattern with most of the shells falling within an area 120m E-W by 50m N-S (slightly bigger for mortar FOs). If he lacks an LOS, the pattern is about 220m E-W by 120m N-S (again slightly bigger for mortars). This doesn't seem to be affected by C&C or FO quality. <blockquote>quote:</font><hr>Vet + observors with direct LOS with or without C & C have a better drop zone than lesser units widthwise. Crossing the T with two OBA's should give a disernable X pattern.<hr></blockquote> I'm afraid impact patterns are always oriented with their long axes E-W. The direction of the FO's LOS to the target has no effect on this. So you can't make an X with 2 FOs shooting at the same target. If both were aimed at the same point, you'd get the same size and shape pattern as if only 1 FO was shooting, but it would have twice as many shells in it. <blockquote>quote:</font><hr>From a health POV "HQ fed LOS" is a good deal but not as good as the mortar one.<hr></blockquote> Seems to me that having an FO in C&C only affects the time it takes for the FFE to start. <blockquote>quote:</font><hr>TRP's add very little to accuracy.<hr></blockquote> As mentioned above, if an FO lacks an LOS, he shoots a much wider pattern than if he has an LOS. However, if the blind FO shoots at a TRP, he gets the smaller, LOS-type pattern. So in that case, a TRP has a substantial effect on accuracy. Link to comment Share on other sites More sharing options...
Stixx Posted December 28, 2001 Share Posted December 28, 2001 Using a HQ with "Combat" command bonuses seems to help accuracy for me. Maybe i'm just dreaming it, i haven't done any real tests but it works for me. Link to comment Share on other sites More sharing options...
Holdit Posted December 28, 2001 Share Posted December 28, 2001 <blockquote>quote:</font><hr>Originally posted by Stixx: Using a HQ with "Combat" command bonuses seems to help accuracy for me. Maybe i'm just dreaming it, i haven't done any real tests but it works for me.<hr></blockquote> I'e found that using a HQ with a command bonus is particularly handy for mortars (when the HQ unit is up at the sharp end). You can move them back quite far to avoid having a target that's at less than the mortars' minimum range. Paul Link to comment Share on other sites More sharing options...
Silvio Manuel Posted December 28, 2001 Share Posted December 28, 2001 argh. [ 12-28-2001: Message edited by: Silvio Manuel ]</p> Link to comment Share on other sites More sharing options...
Silvio Manuel Posted December 28, 2001 Share Posted December 28, 2001 Quote: If the FO has no LOS himself, the time before FFE starts is about double the number listed in the info box, regardless of C&C. That's for regular FOs. Higher quality FOs have somewhat shorter times, and vice versa, but doubling the starting number shown is still a good rule of thumb. -> True, it seems to be roughly double when the ETA is still in minutes, and is exactly double once it goes to seconds, such that 2 seconds of movie clock time pass for each 1 second of the ETA. Link to comment Share on other sites More sharing options...
D'arcy Montague Posted December 29, 2001 Share Posted December 29, 2001 <blockquote>quote:</font><hr>Originally posted by Cauldron: POINTS: Don't worry too much about mortars being in C&C fron an accuracy point of view. From a survival point of view HQ LOS's are a good deal eric :cool: [/QB]<hr></blockquote> Link to comment Share on other sites More sharing options...
D'arcy Montague Posted December 29, 2001 Share Posted December 29, 2001 <blockquote>quote:</font><hr>Originally posted by Cauldron: POINTS: Don't worry too much about mortars being in C&C fron an accuracy point of view. From a survival point of view HQ LOS's are a good deal eric :cool: [/QB]<hr></blockquote> My personal impression is that combat bonuses do aid accuracy a little, this impression being derived from my exp. with the pitiful 2" mortar. Every round has to be bang on with a 2" in order to inflict damage, and a combat bonus does seem to make a slight difference. In a current game I had 3 2" under the command of a combat+2 HQ shelling a section in a one storey heavy building. Most of the rounds landed right on target and the building actually collapsed at the start of the next round(He he, bye bye, mot. squad) , not bad for blast 6! With regards to F.O's, I've experimented with the green German 81mm F.O in 'Chance Encounter', and a combat bonus definitely seemed to make a difference to the spread. Perhaps this is less so with exp. F.O's. Link to comment Share on other sites More sharing options...
Recommended Posts