grumbler Posted April 24, 2001 Share Posted April 24, 2001 Looking for a mod for the tracers. I think they are a bit too blocky and colourful. They are the weakest link visually. cheers Link to comment Share on other sites More sharing options...
Gyrene Posted April 24, 2001 Share Posted April 24, 2001 The tracers, smoke and falling shells are all hard coded and cannot be modded by the users. So I hear. Gyrene Link to comment Share on other sites More sharing options...
Olle Petersson Posted April 24, 2001 Share Posted April 24, 2001 Gyrene is correct. Other items that are hard coded:<UL TYPE=SQUARE><LI>Unit bases<LI>Berrets<LI>Pistols<LI>On map mortars<LI>MG tripods<LI>Bazooka/Panzerschreck/PIATsThese are the items I remember straight off. There may be more... Cheers Olle Link to comment Share on other sites More sharing options...
Panzer Leader Posted April 24, 2001 Share Posted April 24, 2001 Just curious: any ideas why those seemingly random graphics are hard-coded. I mean, I guess I could understand the shells and tracers, but... berets? ...mortars? ...MG bases? Link to comment Share on other sites More sharing options...
Olle Petersson Posted April 24, 2001 Share Posted April 24, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Panzer Leader: ... any ideas why those seemingly random graphics are hard-coded. ... berets? ...mortars? ...MG bases?<HR></BLOCKQUOTE>My guess: They're too small to make a difference with regular textures. Hard coded paves the way for faster graphics. Cheers Olle Link to comment Share on other sites More sharing options...
Panzer Leader Posted April 24, 2001 Share Posted April 24, 2001 Thanks, that makes sense. As you were... Link to comment Share on other sites More sharing options...
Maximus Posted April 24, 2001 Share Posted April 24, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Gyrene: The tracers, smoke and falling shells are all hard coded and cannot be modded by the users. So I hear. Gyrene<HR></BLOCKQUOTE> Actually smoke *isn't* hard-coded. Can't recall what files they are, but I *think* that they're around the end of the explosion file range. I could be wrong though, but the original subdued total mod pack supposedly had a smoke mod. Well actually I know it does, because CCJ had made new smoke for the Beta Demo ages ago, when smoke was an ugly columness plume of grey opaque smoke. Boy, you new guys don't know how good you got it now with the smoke that implemented into the Gold Demo. That old smoke was U*G*L*Y*! [ 04-24-2001: Message edited by: Maximus ] Link to comment Share on other sites More sharing options...
Olle Petersson Posted April 25, 2001 Share Posted April 25, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Maximus: ... CCJ had made new smoke for the Beta Demo ages ago, when smoke was an ugly columness plume of grey opaque smoke. Boy, you new guys don't know how good you got it now with the smoke that implemented into the Gold Demo. That old smoke was U*G*L*Y*!<HR></BLOCKQUOTE>Sure it was ugly, but more important; it was another type of smoke rounds! The grey columns represented smoke produced by hexaclorene (spelling)(HC), recognised by being grey, slowly produced but lingering several turns. This was the type used to produce smoke screens to cover troop movement and such. The "new" white clouds represent white phosphorus (WP). Almost instant effect, but last only a short while. Used to temporarily blind the enemy or to instantly cover a hasty retreat. Cheers Olle Link to comment Share on other sites More sharing options...
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