Ryan Crierie Posted November 30, 2001 Share Posted November 30, 2001 Unlike CM:BO, which dealt with a small section of the war in which camouflage changed very little over the time period, CM:BB will be simulating over four years of combat from June 1941 to May 1945. In the early years, Hitler's Panzers charged into the Soviet Union in the same slug grey colors they had tore through Poland, the Low Countries, and France in. Later, they got camouflage patterns.... East Front II simulated this by having all the German equipment in the early years in grey, and then had another pair of german icons in camouflage..... Will this be in CM:BB? Also, will there be individual helmet textures for each branch of the Wehrmacht? And would it be possible to make a small transparent decal system that would allow you to designate all the equipment as belonging to a particular Panzer division / Guards division? I can imagine a little decal being only 50x50 in resolution being applied over the vehicle textures in particular areas to allow easy unit badges, and allow us to have Heer and SS units' halftracks properly badged if they're playing next to each other...... Whaddya think? Link to comment Share on other sites More sharing options...
Chad Harrison Posted November 30, 2001 Share Posted November 30, 2001 <blockquote>quote:</font><hr>Originally posted by Ryan Crierie: Will this be in CM:BB? Also, will there be individual helmet textures for each branch of the Wehrmacht?<hr></blockquote> you could also bring up winter camo. dont think this will be a factor in gameplay, but will most likely be able make mods for the newer camos. in CMBO you can only have one helment texture, dont know how that will work in CMBB. Link to comment Share on other sites More sharing options...
Ryan Crierie Posted November 30, 2001 Author Share Posted November 30, 2001 <blockquote>quote:</font><hr>Originally posted by Chad Harrison: you could also bring up winter camo. dont think this will be a factor in gameplay<hr></blockquote> :eek: :eek: Chad, whenever someone reads or even THINKS about the OSTFRONT.......they think..... snow.....more snow.......and MORE snow...... for BTS not to include snowy textures in a EAST FRONT game would be...... Link to comment Share on other sites More sharing options...
von Murrin Posted December 1, 2001 Share Posted December 1, 2001 Chad was referring to the fact that textures don't affect the mechanics of the game. IOW, they could be neon pink and the game won't play differently. Nathanael Link to comment Share on other sites More sharing options...
Ryan Crierie Posted December 1, 2001 Author Share Posted December 1, 2001 <blockquote>quote:</font><hr>Originally posted by von Murrin: Chad was referring to the fact that textures don't affect the mechanics of the game. IOW, they could be neon pink and the game won't play differently. Nathanael<hr></blockquote> Hmm Idea for Combat Mission: The Desert Fox maybe have a spotting subroutine that takes the average color hue of the texture and applies it to the surrounding area....E.G. neon pink would be more easily spotted than a tan paint job... Link to comment Share on other sites More sharing options...
Kirill S. Posted December 1, 2001 Share Posted December 1, 2001 that would require either thorough analysis of the texture or an encrypted identifier of spottability on different terrain types(sand, grass etc) Link to comment Share on other sites More sharing options...
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