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CM:BB Texture options? (early war, mid-war, late-war)?


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Unlike CM:BO, which dealt with a small section

of the war in which camouflage changed very little

over the time period, CM:BB will be simulating

over four years of combat from June 1941 to

May 1945.

In the early years, Hitler's Panzers charged into

the Soviet Union in the same slug grey colors they

had tore through Poland, the Low Countries, and

France in.

Later, they got camouflage patterns....

East Front II simulated this by having

all the German equipment in the early years

in grey, and then had another pair of german

icons in camouflage.....

Will this be in CM:BB?

Also, will there be individual helmet textures

for each branch of the Wehrmacht?

And would it be possible to make a small transparent

decal system that would allow you to designate

all the equipment as belonging to a particular

Panzer division / Guards division?

I can imagine a little decal being only 50x50

in resolution being applied over the vehicle

textures in particular areas to allow easy

unit badges, and allow us to have Heer and SS

units' halftracks properly badged if they're

playing next to each other......

Whaddya think?

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<blockquote>quote:</font><hr>Originally posted by Ryan Crierie:

Will this be in CM:BB?

Also, will there be individual helmet textures

for each branch of the Wehrmacht?<hr></blockquote>

you could also bring up winter camo. dont think this will be a factor in gameplay, but will most likely be able make mods for the newer camos.

in CMBO you can only have one helment texture, dont know how that will work in CMBB.

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<blockquote>quote:</font><hr>Originally posted by Chad Harrison:

you could also bring up winter camo. dont think this will be a factor in gameplay<hr></blockquote>

:eek: :eek: Chad, whenever someone reads or

even THINKS about the OSTFRONT.......they think.....

snow.....more snow.......and MORE snow......

for BTS not to include snowy textures in a

EAST FRONT game would be......

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<blockquote>quote:</font><hr>Originally posted by von Murrin:

Chad was referring to the fact that textures don't affect the mechanics of the game. IOW, they could be neon pink and the game won't play differently.

Nathanael<hr></blockquote>

Hmm Idea for Combat Mission: The Desert Fox

maybe have a spotting subroutine that takes the average color hue of the texture and applies it

to the surrounding area....E.G. neon pink would

be more easily spotted than a tan paint job...

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