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concrete ideas for urban campaigns


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Here are some possible ideas for how

urban campaigns could work, to enable

really kicka** games:

1) Calculate setup zones on a tile by

tile basis between games. This way

every inch of ground, and every building

taken during the game is retained. Also

'checkered' positions can arise which

is very realistic in urban terrain.

2) For resupply and reinforcement of an

area, demand that a friendly tile be

able to trace a route through friendly

tiles back to the main line (which can

still be determined in the old way).

This way you get isolated pockets of

troops, who might not even get their

ammo replenished. This would also increase

the number of sub-goals you could have

in an op. For instance, you could fight

a night battle for the sole purpose

of linking up to an isolated pocket of

troops to reinforce them.

This would also make night infilitration

very interesting, since you would be sure

of still being in whatever forward position

you might have been able to sneak up

to at night.

I think the result of these changes would

be a much more dynamic and exciting

campaign system for urban play, something

which is necessary if CM2 is going to

model Stalingrad, for instance.

regards,

--Rett

[This message has been edited by CMplayer (edited 02-28-2001).]

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