CMplayer Posted February 28, 2001 Share Posted February 28, 2001 Here are some possible ideas for how urban campaigns could work, to enable really kicka** games: 1) Calculate setup zones on a tile by tile basis between games. This way every inch of ground, and every building taken during the game is retained. Also 'checkered' positions can arise which is very realistic in urban terrain. 2) For resupply and reinforcement of an area, demand that a friendly tile be able to trace a route through friendly tiles back to the main line (which can still be determined in the old way). This way you get isolated pockets of troops, who might not even get their ammo replenished. This would also increase the number of sub-goals you could have in an op. For instance, you could fight a night battle for the sole purpose of linking up to an isolated pocket of troops to reinforce them. This would also make night infilitration very interesting, since you would be sure of still being in whatever forward position you might have been able to sneak up to at night. I think the result of these changes would be a much more dynamic and exciting campaign system for urban play, something which is necessary if CM2 is going to model Stalingrad, for instance. regards, --Rett [This message has been edited by CMplayer (edited 02-28-2001).] Link to comment Share on other sites More sharing options...
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