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Fun Test CPX tonight (SUN) 1700 GMT


Rattler

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A bit like JeffGs yesterdays CPX, but with some differences (for

testing) and for pure irrealistic fun.

Plenty of bangs: Different force colors, futuristic teleporting arty,

FOW *COMPLETELY* turned OFF (i.e. you will see all units all the

time, spotted or not), race for one objective.

You may chose one of three types of forces:

- OPFOR Mech inf

- GE mech inf

- USMC mech inf

All units can teleport (i.e. displace on the map any time) as long as

they have their teleporter (provided by umpire) intact.

Any takers?

Rattler

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Rules and OOBs:

You have a coy+ of either GM, US or OPFOR, more or less all with same strength, and additionally 3 teleporters (logpacks) + 8 Bombs as teleported arty (you may set range between 50 and 500 mtrs)

All units may teleport, i.e. magic moved by the players according to following RULES:

- units to be teleported need to be within same grid square as a teleporter

- units can only be teleported into a gridsquare with a teleporter present

- teleporters can teleport at any time over a distance of 2 gridsquares

- bombs can be teleported anywhere at any time

Scenario: Custom USMC, Map 109 (dl here: http://www.eventfoto.com/privat/mil/dls/Map109c.zip )

Objective is the Garrison at app. map center, vic 1105; who has sole possesion at game end of this garrison wins

Smoke does not defeat thermals, vis 2000/2000

Lets see how this works out... :->

Rattler

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