Shep Posted August 27, 2000 Share Posted August 27, 2000 The next step can't be far away. If the game knows when a building is damaged or heavily damaged, then there can be a visual way to represent that. I see the warning labels as one way to let the players know what's going on, but I'd love to see three different states of every building... Undamaged, Damaged, and Heavily Damaged. Since I haven't seen any mods for different looking buildings, I assume that they are either not available to mod, or very difficult to do so. I haven't a clue, but how hard would it be to do a visual mod for building damage, and code it into the game? Perhaps for CM2? ------------------ Scouts Out! Link to comment Share on other sites More sharing options...
David Aitken Posted August 27, 2000 Share Posted August 27, 2000 Shep wrote: > Perhaps for CM2? This is correct. David ------------------ There's a splinter in your eye, and it reads REACT Link to comment Share on other sites More sharing options...
Rarg Posted August 28, 2000 Share Posted August 28, 2000 You is right Shep. The visual representaion of building damage would be a more imersive experience in CM gaming. I think rubble visual could be also enhanced. Link to comment Share on other sites More sharing options...
howardb Posted August 28, 2000 Share Posted August 28, 2000 Maybe they'll throw in some bumb mapping too Link to comment Share on other sites More sharing options...
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