Guest Mortiis Posted August 3, 2000 Share Posted August 3, 2000 When setting up a quick battle one of the options is attacker, if Im playing a meeting engagement what does the selection of attacker determine? Link to comment Share on other sites More sharing options...
Ben Galanti Posted August 3, 2000 Share Posted August 3, 2000 I'm pretty sure it doesn't matter for meeting engagements. Link to comment Share on other sites More sharing options...
THumpre Posted August 3, 2000 Share Posted August 3, 2000 IIRC, if you set one of the sides as the attacker you then set a bonus/disadvantage for that side. I did this once to see if it worked and it did in 1.01 Link to comment Share on other sites More sharing options...
Lorak Posted August 3, 2000 Share Posted August 3, 2000 Thumper, Have any idea what the advantage is? Since there isn't an equal option. I just thought chosing Meeting engagment overrides that. and makes both sides equal (no attacker/defender) Lorak ------------------ "someone you trust is one of us"..........the illuminati * http://clubs.yahoo.com/clubs/combatmissionclub Lorak's FTX for CM <--Proud member of the Combat Mission Webring Link to comment Share on other sites More sharing options...
Guest TURBO Posted August 3, 2000 Share Posted August 3, 2000 Lorak, I think you have it right. Link to comment Share on other sites More sharing options...
IntelWeenie Posted August 3, 2000 Share Posted August 3, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Lorak: Have any idea what the advantage is? Since there isn't an equal option. <HR></BLOCKQUOTE> The handicap setting is based on the attacker (Attacker +50%, +100%, -10%, none, etc.) I think that's the only thing that is affected in a meeting engagement. IIRC, this is separate from the points advantages seen in the other battle types. ------------------ "Belly to belly and everything's better" - Russian proverb Link to comment Share on other sites More sharing options...
THumpre Posted August 3, 2000 Share Posted August 3, 2000 Intelweennie has it right. The advantage is sepparate from the Assault/attacker point multiplier. I just checked this and it works. Kinda nice if you want to give the AI some more points to play with. Link to comment Share on other sites More sharing options...
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