Seahawk-vfa201 Posted August 31, 2000 Share Posted August 31, 2000 Hi there, do the new sprockets constitute an improvement or should we still have to stick to the 1.7.1 version of the SoundSprockets? Link to comment Share on other sites More sharing options...
Guest KwazyDog Posted August 31, 2000 Share Posted August 31, 2000 Can I ask a silly questiong guys? What are sprockets? Ive presumed they are sort of like DirectX is to PC's but have always wondered what the true story is. Just curious, thanks Link to comment Share on other sites More sharing options...
Toad Posted August 31, 2000 Share Posted August 31, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Seahawk-vfa201: Hi there, do the new sprockets constitute an improvement or should we still have to stick to the 1.7.1 version of the SoundSprockets? <HR></BLOCKQUOTE> Yea Gads! For a scientist, you sure are vague! Assuming that you're talking about the Apple SoundSprockets for Macintosh - I have found that version 1.0 still produces better sound than the latest 1.7.5. ------------------ -- Toad Ontario, Canada Link to comment Share on other sites More sharing options...
Dittohead Posted August 31, 2000 Share Posted August 31, 2000 I like Spacely Sprockets myself. Link to comment Share on other sites More sharing options...
vcents Posted August 31, 2000 Share Posted August 31, 2000 Now is the time on Sprockets where we dance! TOUCH MY MONKEY!!!! Link to comment Share on other sites More sharing options...
David Aitken Posted August 31, 2000 Share Posted August 31, 2000 GameSprockets 1.7.5 have SoundSprocket 1.7.1, which is the same version that came with GS 1.7.4. So for Combat Mission there's no difference whatsoever. David Oh, and you shouldn't be using 1.7.1 for that matter - SoundSprocket 1.0 works much better for Combat Mission. Read my post on the subject here. ------------------ There's a splinter in your eye, and it reads REACT [This message has been edited by David Aitken (edited 08-31-2000).] Link to comment Share on other sites More sharing options...
David Aitken Posted August 31, 2000 Share Posted August 31, 2000 KwazyDog wrote: > What are sprockets? Ive presumed they are sort of like DirectX is to PC's Dan - Apple's GameSprockets are not a 3D engine like DirectX. Combat Mission for Mac is based around Apple's Quickdraw 3D RAVE. RAVE has actually been discontinued, and the standard graphics language for Mac is now OpenGL. GameSprockets are packages of code which make it easier for developers to code games for Mac. There's DrawSprocket, SoundSprocket and InputSprocket, which handle different basic elements of a Mac game. They can't be used for everything, and not everyone chooses to use them, but for certain purposes they seem to be handy. They seem to have their problems too, though, as you may gather - there are two available versions of SoundSprocket, 1.0 and 1.7.1, and the latter sucks for CM. God knows what's going on there. David ------------------ There's a splinter in your eye, and it reads REACT Link to comment Share on other sites More sharing options...
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