Stefan Posted August 26, 2000 Share Posted August 26, 2000 Hi Just loaded up 1.05 and this problem occured to me. In two PBEM email games where I had to purchase y own roster (QB) - arty units had full ammo complements - e.g 300MM rockets with 25 rounds, 81mm Mortar with 150 rounds... I just did a QB on my own to verify this and its the same thing - full loads. Now, I have not loaded V1.04 and these 2 games are new so what am I doing wrong or is this fact a bug... Please advise ------------------ No battle plan survives first contact with the enemy Link to comment Share on other sites More sharing options...
Pham911 Posted August 26, 2000 Share Posted August 26, 2000 If I understand correctly what you're describing; Read the readme file that came with the patch. Ammo loads haven't changed, but the way they're counted has. Used to be 1 Ammo would mean 1 group of 3 shots. Now they're tracked by individual shot and not grouped, so 5 rounds prior to the patch would be the same as 15 rounds after the patch. Link to comment Share on other sites More sharing options...
Ben Galanti Posted August 26, 2000 Share Posted August 26, 2000 Actually, I think it's 4 shots. CM use to track arty ammo by battery (one point would be the whole battery firing once, or 4 individual shells). Now, it tracks it by shell (so you have 4 times the ammo). It also gives 3 additional shells for spotting. So, the number of shells in 1.05 should be 4 times the number shells in earlier versions plus 3. It's the exact same amount of ammo, just displayed differently. Link to comment Share on other sites More sharing options...
Stefan Posted August 27, 2000 Author Share Posted August 27, 2000 LoL I skimmed through the readme file - thanks for bring it up - it makes a lot more sense now. ------------------ No battle plan survives first contact with the enemy Link to comment Share on other sites More sharing options...
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