Knaust Posted September 14, 2000 Share Posted September 14, 2000 Is there something to do with vehicles that bogged down and subsequently immobilized (doh!)? Moreover may they subsequently get free from mud automatically by chance? Link to comment Share on other sites More sharing options...
Mark IV Posted September 14, 2000 Share Posted September 14, 2000 If they're Bogged they still have a chance to get free. Once it changes to Immobilized, they're done for the scenario. There are various theories about the best move to try and un-Bog a vehicle, none of which are confirmed. The Bogged vehicle will automatically try to free itself until it changes to Immobilized (or gets free). Link to comment Share on other sites More sharing options...
Dick Reece Posted September 14, 2000 Share Posted September 14, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Mark IV: If they're Bogged they still have a chance to get free. Once it changes to Immobilized, they're done for the scenario. There are various theories about the best move to try and un-Bog a vehicle, none of which are confirmed. The Bogged vehicle will automatically try to free itself until it changes to Immobilized (or gets free).<HR></BLOCKQUOTE> I have been able to unbog regularly by pausing the vehicle for several turns,or by taking a healthy dose of Milk Of Magnesia,acoording to what variety of Bog we're speaking of Dick Link to comment Share on other sites More sharing options...
Panzer Man Posted September 14, 2000 Share Posted September 14, 2000 One way to avoid this is by sticking to the roads.Unfortunately the AI does not abide by this and tries the short route and gets bogged.Try using the Move or Fast option in increments(waypoints),rather than one long path.It keeps the vehicle (or unit)on the right path and does not slow it down.Example: When asking squads to cross a bridge,if u use just one straight path,they sometimes run down the slope to the water and back up and finally get across,but if you tell the squad to run to the beginning of the bridge and then across to the other side (2 way points) it does it quickly. Link to comment Share on other sites More sharing options...
David Aitken Posted September 14, 2000 Share Posted September 14, 2000 Panzer Man wrote: > Try using the Move or Fast option in increments(waypoints) Heavens, anyone playing against a human without using waypoints can expect to die in short order. David ------------------ They lost all of their equipment and had to swim in under machine gun fire. As they struggled in the water, Gardner heard somebody say, "Perhaps we're intruding, this seems to be a private beach." Link to comment Share on other sites More sharing options...
Kingfish Posted September 14, 2000 Share Posted September 14, 2000 One trick that has worked for me, When trying to "un-bog" vehicles, is to delete the existing orders and issue a short reverese order. Works for me about 75% of the time. ------------------ Charlie don't surf! Link to comment Share on other sites More sharing options...
Knaust Posted September 14, 2000 Author Share Posted September 14, 2000 Thx buddies...too late! Anyway does speed movement affect the chance of bogging down? Link to comment Share on other sites More sharing options...
Guest barrold713 Posted September 14, 2000 Share Posted September 14, 2000 IIRC speed, terrain, conditions, and ground pressure ratings for the vehicle all play a role in bogs or becoming immobilized. Additionally, I seem to remember MadMatt recently saying that regardless of player action, the unit will attempt to become un-bogged and if it doesn't work, then it will be immobilized. Anything else that seems to work is just coincidence. ------------------ "Democracy is two wolves and a lamb discussing what to have for lunch. Liberty is a well-armed lamb contesting the vote" - Ben Franklin Link to comment Share on other sites More sharing options...
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