Jump to content

Here is something funny with the new damaged building AI.


Recommended Posts

Opponent: Had about 3 platoons in a heavy building with a (**) designator for damage.

Me: No tanks.. No artillery... No heavy HE left whatsoever.

I assault the house with two squads. My men throw a grenade just as they get inside. Obviously the house takes damage. Since it is past 75% everybody in the house, his troops and mine, get up and run out of the house.

Made a for a comical scene. Maybe the beta patch could be tweaked so that this doesn't happen?

Jeff

Link to comment
Share on other sites

Why tweak it?

scene:

corporal throws a grenade

*booom*

The building is supported by a framed picture of Doris Day, all that's left of one wall

Sgt "GET THE HELL OUT OF HERE!"

Obg. "ACHTUNG! SHIESSE! RAUS RAUS!"

Fleeing proceedes

seems perfectly reasonable to me, tee-hee

PeterNZ

------------------

"I can be quite pleasant, you know" - Andreas

"WHERE'S THE MOAT?!" - Jon

Link to comment
Share on other sites

True.. That could happen.

But the reason for the building evact AI was that since large HE rounds can knock a house down quickly it is wise for your troops to bug out at 75% or above since 1 or 2 shots of HE can bring the house down.

BUT grenades only damage a house in small increments and if therefore a house was at 75% and a thrown grenade takes it to 77% damaged your troops shouldn't be too concerned with the house coming down right at that moment.

See the difference?

Jeff

Link to comment
Share on other sites

×
×
  • Create New...