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Map Room


Slaggg

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I completely understand.

I just glanced through my TacOps4 CD and dida quick match-up with what was available in the Map Room ... looks like they are all there. Some real beauties ... I've got a ways to go on my artwork to catch up.

I hope your copy of TacOps4 shows up soon. You will not be disappointed.

Good Gaming ...

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  • 2 weeks later...

They either live with two elevations or try to push this entry up in The Major's Wishlist.

Don't you dare to get it higher than mine :D

On a more serious note I was suggesting "peaks", which would be tiny map elemnts where units standing on it are not affected by most LOS-breaking things (for both directions of LOS...), similar to the concept in TOAW. I am curious to know whether that would serve your needs.

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vyshka-

Smoke and mirrors :D Take Map 500 from "The Mad General" custom scenario. The map is 'realistic', a satellite image, with mountainous terrrain, as well as valleys, represented. The designer of the map used different movement costs and LOS blocks to simulate higher elevations.

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