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Question about victory conditions


Panzertruppen maddox

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In the end game window, you also get a list of casulties. You can use that proportion to make a simple formula like "losing half of your force and mission success is a 60% victory" or some other scheme.

However, as with all these games the losses are computed on the base of prices for the units, and any of these pricing schemes is random and is garbage under some circumstances. For example, I'd rather have CM work on a mission-only bases than the current scheme where the objective's value is pretty low compared to losses and two MG-only APCs count as much as a full tank.

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