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HOW do i delay in tacops!!?


Michael**

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Hello

I just tried to play the DEMO scenario.

(Task Force Gallagher)

The task is to delay against an BMP Rgt.

I tried 3-ways:

1.way:

Start delay with time-limited-defense;

Then start with delay action in about

5- delay lines.

Effect: I was not able to get my troops out

of the defense area( yes i used smoke)

with out major losses

( damm i miss an interdiction-option for the art.)

own casualties up to 50%!!!!

2. way

"pure" delay ation

effect:

its not easy to open fire at

long range in most parts of the

sector.

so i was not able to

weaken red enough.

own casulaties about 40%

3.way: defense

(ok ok that was not the task)

effect:

i wa able to wipe out his SAT/GAT

and parts of forward Btl at my

security line and bring his advance

to an halt within 7 Km !???

own casualties below 30% !

so, whats the big idea ??

Can somebody please give me some advice about:

How to move units between delay lines /how to

start the delay / use of PAH / use of art.-minefileds ...

greetings

michael

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Different enemy capabilities require different tactics. When OPFOR is equipped with thermals and improved warheads, a defending US force can not generally survive a static nose to nose slug fest, therefore it should use a mobile defense rather than a static defense. Defenders should generally avoid the use of direct fire for as long as arty can significantly attrit the attacker. Exceptions to withholding direct fire include (1) the elimination of the enemy's advance recon units, (2) enemy units that that can be annihilated with one volley and that are isolated by terrain features so that they are momentarily out of sight of following/supporting units, and (3) long range nuisance sniping by rapidly displacing, heavy ATGMs. Defenders must satisfy themselves with the damage that can be done by direct fire with one or two surprise volleys (preferably one) and then immediately move/fall back, under cover, to a new firing position.

Try not to get into a direct fire battle with OPFOR until after you have attrited him heavily with your artillery. Set the engagement range of your units to zero so that they will quietly observe the approaching enemy instead of shooting at him and hit him just with arty for as long as you can. When you can't wait any longer then hit his leading units with ambushes that only last a volley or two. Then immediately fall your people back to a new position and do it all over again. Weaken him with arty ... then ambush him with short, violent spurts of direct fire ... then fall back. Repeat and repeat.

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