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Slope terrain - problems?


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What exactly is the “slope” terrain type?

It seems to me that it is not a standard terrain type but rather something that appears “within” other types of terrain, possibly when the gradient gets beyond a certain point.

In any event, it causes a bit of a problem in the gold demo.

Firstly, on the centre road leading down into the valley from the US setup area there are a number of “slope” spots in the middle of the road. These “spots” do not show up unless you pass them with the move cursor (in which case the line turns red, as in impassable), if on the other hand you miss them while plotting the move along the seemingly ordinary road you will find your vehicles laboriously rerouting.

Secondly, on hill 216 for example there are within the ordinary “tall pines” terrain “slope” spots that, unlike the also present “tall pines slope” spots, seems to give considerably less cover (same as clear mayhap?). In a recent game I had a unit moving (crawl) to one such spot and hide. This unit was spotted immediately while others moving in exactly the same way nearby in the “tall pines “ terrain were not. If the “slope” spot indeed gives less cover this was not a chance event. Again, the “slope” spot is smack in the middle of a “tall pines” terrain tile.

Now, I’m not really sure I consider this a bug or a serious problem most of the time, after all, out there in realty you never really know what can be seen from or seen into any minute piece of terrain. However, slope “spots” in the road terrain is a bit of a hassle.

If nothing else Ill keep a lookout for these “troubles” when designing scenarios myself…

M smile.gif

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