medlinke Posted October 24, 2001 Share Posted October 24, 2001 Hi, Just wondering if anyone knows where I can get the textures for the maps that come with the game? I want to create some bmps to make my own custom maps, and I want to keep them looking like the original maps as much as possible to preserve the look and feel of the current incarnation of the game. Please let me know ASAP! Thanks Keith 0 Quote Link to comment Share on other sites More sharing options...
MajorH TacOps Developer Posted October 24, 2001 Share Posted October 24, 2001 I just uploaded a 5 meg file of useful map making textures to Riki (John McKinney) for transfer to one of the download pages of the TacOps HQ web site. I'll try to remember to post a note here when they are available for public downloading. 0 Quote Link to comment Share on other sites More sharing options...
MajorH TacOps Developer Posted October 25, 2001 Share Posted October 25, 2001 The archive of useful map textures is now at http://www.battlefront.com/resources/tacops You can either get it from the Map Room under Mapmaking Tools or the File Room under TacOps Resources. Search for a link titled "Map patterns". 0 Quote Link to comment Share on other sites More sharing options...
Jeff Gilbert Posted November 3, 2001 Share Posted November 3, 2001 A bit off topic ... I have [finally] finished the basic artwork of a rather large map. I am having one problem ... I've got Cities, towns, hi and low ground, rivers, farms etc ... however, the overlaying of trees [woods] is kicking my butt! I am using Photoshop 5.0 [Win] and Photoshop 5.5 [Mac]. I would gladly take any layer help that anyone can give. Heck, I would even be happy to send the artwork to anyone who asks to have a look for me. Thanks in advance for any responses. Jeff 0 Quote Link to comment Share on other sites More sharing options...
MajorH TacOps Developer Posted November 4, 2001 Share Posted November 4, 2001 > the overlaying of trees [woods] is kicking my butt. How so? 0 Quote Link to comment Share on other sites More sharing options...
Jeff Gilbert Posted November 4, 2001 Share Posted November 4, 2001 I guess to further explain my problem, I must first preface what I am going for. I have wanted to preserve the feel of the artwork from the first TacOps maps so, I used Map15 from the Mizokami scenarios as my guide. I seem to have been able to maintain this for elevations, roads, cities etc ... but I can not seem to get the trees on a blank layer with the opaquicity set to where the trees come out as crisp as they do in the Map15. All of my test efforts have failed ... so far ... I am using the tree06.bmp from the download you mentioned. Thanks again, Jeff 0 Quote Link to comment Share on other sites More sharing options...
Jeff Gilbert Posted November 5, 2001 Share Posted November 5, 2001 Additionally, I have created an Autum version of the map [artwork complete] that is ready for the TacOps Map Tool. I downloaded the Windows version and when I follow the File/New and get my .bmp verion of the map [8bit-256 color, 72 dpi] the initial screen that IDs the #pixals E-W [3020] and N-S [1520], version and UTM info is all perfect but when I press OK all I get is a screen full of jibberish. I tried moving the .bmp into the same folder with the Mapping Utility ... no luck ... any suggestions? Thanks in advance for any assistance rendered. Jeff 0 Quote Link to comment Share on other sites More sharing options...
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