bfamily33 Posted December 4, 2000 Share Posted December 4, 2000 During playback, I could swear I saw the actually mortar round incoming on my halftrack. About 10' above. I tried to rewind again, but did not see it again. Has anyone ever actually seen a mortar / artillery round incoming through the air? Perhaps I've been engaged in the fight too long and am suffering battle fatigue. Anyway, kudos to BigAlMoho who just took out that HT. The fight goes on. [This message has been edited by bfamily33 (edited 12-03-2000).] Link to comment Share on other sites More sharing options...
Subvet Posted December 4, 2000 Share Posted December 4, 2000 Uh, I see this all the time. Link to comment Share on other sites More sharing options...
David Aitken Posted December 4, 2000 Share Posted December 4, 2000 The faster your framerate, the clearer rounds will be. With a slow framerate you're likely to miss them. David New map! Link to comment Share on other sites More sharing options...
Richlop Posted December 4, 2000 Share Posted December 4, 2000 Yeah, they're there quite a bit. Especially if you set the camera view up above the action a bit. Link to comment Share on other sites More sharing options...
bfamily33 Posted December 4, 2000 Author Share Posted December 4, 2000 Thanks for the feedback guys. I'll pay more attention for them. Might be I have a slow "frame rate". Processing at 475 mhz with a cheaper 3D vid. card. Time to buy a new machine I guess. I'm also missing transparent walls and fog. Link to comment Share on other sites More sharing options...
Old Dog Posted December 4, 2000 Share Posted December 4, 2000 Actually Bfam, the 475 is plenty of CPU, it's the cheap vid card that's dragging the game down. If you can find a TNT2 with 32 meg for cheap(or something similar from last year's "hot" cards) you will be *ASTONISHED* at the difference it will make. I'm running on an Athlon 500 and game looks and runs super with a 32 meg TNT2 card. Full transparency effects, full high-res everything, and no pauses or problems. -Old Dog Link to comment Share on other sites More sharing options...
Compassion Posted December 4, 2000 Share Posted December 4, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Old Dog: Actually Bfam, the 475 is plenty of CPU, it's the cheap vid card that's dragging the game down. If you can find a TNT2 with 32 meg for cheap(or something similar from last year's "hot" cards) you will be *ASTONISHED* at the difference it will make. <HR></BLOCKQUOTE> Agreed in spades. I have a "lowly" Celery 466... But I have 256 megs ram and a GeForce DDR vid and I watch arty come in with sickening regularity. Running all the top high res mods (speaking of which, anyone else like to see a gridded version of the new velvety grass in the Full Foliage Mod Pack? Looks kind of weird with the bright gidded grass... but I do love the grid so, I don't want to lose it) and things are silky smooth. Link to comment Share on other sites More sharing options...
Guest Mike the bike Posted December 4, 2000 Share Posted December 4, 2000 Another way to see them clearly is to fight in mist or snow. I like to play unequal games - eg American infantry defending against German Armour in a rural setting with random morale & weather!! I get lots of mist and snow!! Link to comment Share on other sites More sharing options...
Peterk Posted December 4, 2000 Share Posted December 4, 2000 Seeing the incoming rounds is one of the parts of the game I like best! Link to comment Share on other sites More sharing options...
saru3000 Posted December 4, 2000 Share Posted December 4, 2000 I love sitting at ground level during an artillery barage.Listening to long rounds passing over,watching the screen shake-it's very immersive.You can almost hear the infantry saying their prayers. The first time the enemy called in a smoke barrage on a hill I held had me impressed too. The little details definitely make an already great game better. Link to comment Share on other sites More sharing options...
chrisl Posted December 4, 2000 Share Posted December 4, 2000 The thing that I always look for (and never see) is the indirect rounds on the way *up* from the source. When someone is hitting you with little (or big) on map mortars the FOW seems to work properly: the player who controls the source can see the outgoing shells, but the player on the receiving end can't unless the source has been spotted. ------------------ Slayer of the Original Cesspool Thread. Link to comment Share on other sites More sharing options...
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