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Guest Big Time Software

Wow. They reported that over 12 hours before we sent out the press release. Now that is some on-the-ball (mind-reading) reporting! smile.gif

Charles

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CDMag.com gets it right.

HOME 06/15

Combat Mission Ships

by James Fudge

http://www.cdmag.com/articles/028/098/combat_mission.html

<BLOCKQUOTE>quote:</font><HR>Battlefront.com announced today that they have begun shipping Combat Mission: Beyond Overlord. Over two years in the making, Combat Mission is a squad-level tactical combat simulation played out over a 3D battlefield environment, using what the company calls a "turn-based orders/real-time action". Other features being touted by the company include enhanced AI, six military groups (six nations), 50 heavy weapons, 126 armored and combat vehicles, 50 scenarios (including battles and full-scale operations), an accurate physics model, paratroops and elite forces, full scenario editor, random battle generator, air strikes, artillery and rocket bombardments, weather conditions, night combat, 45 types of terrain, 6 levels of soldier experience, extensive weapon, vehicle data on-screen and historical accuracy.

The game is available for Windows flavored systems as well as for the Mac. The company says that an internet TCP/IP patch is currently in the works and will be made available for free later this summer<HR></BLOCKQUOTE>

[This message has been edited by iggi (edited 06-15-2000).]

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Games Domain reports in:

http://www.gamesdomain.com/gdreview/zones/strategy/index.html

<BLOCKQUOTE>quote:</font><HR>12th June 2000, by Tim Chown

Some good news this week. Combat Mission, which as you know we're quite excited about here, has now mastered. The manuals are back in Big Time's warehouse and the pre-orders will be shipping out in the next few days. US gamers might get their hands on the game for this weekend, while those of you my side of the pond may have to wait a few more days, depending on whether you paid for carriage by European or African swallow. In the absence of our reviews on Combat Mission and Battlecry, I'll talk a little more on each game here, and what it is about each that I particularly like so far (the reviews should be written this weekend, be patient :). It's well-known that Combat Mission "breaks new ground" for offering a 3D battlefield in a turn-based game. It has a simultaneous turn resolution once orders have been plotted by both sides. It has realistic line-of-sight and fog-of-war, variable degrees of spotting, troops with morale, a host of missions and a random battle generator. Of course, this isn't all new. TacOps had simultaneous turns first, Close Combat had morale a long time ago, and Muzzle Velocity had a 3D WWII battlefield. But the point is that until now, no-one has combined those three important elements, and topped them by conveying a really gripping battle atmosphere. Perhaps most exciting is the way the game is so well-suited to play by e-mail (PBEM), yet oddly it doesn't feature TCP/IP support for live Internet games. However, if PBEM is to have a renaissance, it'll be now or never. A candidate for GDR Gold.<HR></BLOCKQUOTE>

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