coe Posted July 7, 2000 Share Posted July 7, 2000 In Squad Leader, the hex's were 40x40 meters Which meant a road going through a hex was a boulevard!!! The bocage lanes were pretty narrow, effectively you couldn't even swing your turret sometimes and a single tank that dies in front of you can block everything A.) how do you push wrecks? B.) How does the 20m by 20m tiles simulate the narrowness of the bocage lanes - another thing, any infantry caught in the open even if pinned and hiding behind a slope could get run over if they fail to stop the tank, cause there would be no where to go - this would be really cool actually. any comments? P.S. given the complexity of the game, 20m by 20m tiles is pretty fine grain! My complements to the designers..... C. Link to comment Share on other sites More sharing options...
IntelWeenie Posted July 7, 2000 Share Posted July 7, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by coe: The bocage lanes were pretty narrow, effectively you couldn't even swing your turret sometimes and a single tank that dies in front of you can block everything A.) how do you push wrecks? <HR></BLOCKQUOTE> Just plot movement past the wreck. Your tanks will shove it out of the way. I think a light vehicle (halftrack, etc.) will have a really difficult time moving a heavy one (Tiger, etc.) ------------------ "Belly to belly and everything's better" - Russian proverb Link to comment Share on other sites More sharing options...
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