Chief Posted December 30, 2000 Share Posted December 30, 2000 Here's a thought for CM2+ that I had not seen on the board. My apologies if it has already been aired. I'd like an option that permits a side to randomly reduce the soldiers in a personnel unit by a set percentage. (That is, the percentage is set for all units in the force -- the individual reductions are applied randomly.) Reduced units would come with the longer-term effects of the casualties, but would not be broken, shaken, stirred, etc. at the scenario start. Why? Will this could be used to simulate a beat-to-crap unit that hasn't even had time to reorganize its depleted units into fewer full strength ones. For instance, you could apply a, say, 20% reduction to a unit that had just gone through a preliminary bombardment, or that had been the subject of a vigorous pursuit. Whaddaya think? Link to comment Share on other sites More sharing options...
Forever Babra Posted December 30, 2000 Share Posted December 30, 2000 Asked for repeatedly. Infantry units would rarely, if ever, be at full strength. Manpower shortages were critical everywhere. ------------------ Is "patheti-sad" a word? Link to comment Share on other sites More sharing options...
Chief Posted December 30, 2000 Author Share Posted December 30, 2000 Cool, then add me to the pool of repeated asking. Link to comment Share on other sites More sharing options...
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