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Request -- Depleted Personnel Units


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Here's a thought for CM2+ that I had not seen on the board. My apologies if it has already been aired.

I'd like an option that permits a side to randomly reduce the soldiers in a personnel unit by a set percentage. (That is, the percentage is set for all units in the force -- the individual reductions are applied randomly.) Reduced units would come with the longer-term effects of the casualties, but would not be broken, shaken, stirred, etc. at the scenario start.

Why? Will this could be used to simulate a beat-to-crap unit that hasn't even had time to reorganize its depleted units into fewer full strength ones. For instance, you could apply a, say, 20% reduction to a unit that had just gone through a preliminary bombardment, or that had been the subject of a vigorous pursuit.

Whaddaya think?

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