M. Bates Posted December 2, 2000 Share Posted December 2, 2000 So far I have not had any success in connecting to TCP/IP games. I get this response when submitting an ip address: ERROR: cannot connect to specified ip address This has happened a few times now. I am not using a firewall or anything like that and I use a good isdn connection so does anyone have any ideas on this or shall I just wait for the finished TCP/IP patch? Link to comment Share on other sites More sharing options...
vimes Posted December 2, 2000 Share Posted December 2, 2000 I had the same problem last night, I couldn’t figure out why I couldn’t connect to the IP address I was given. After a minute I realized I have typed 4 instead of 9, very embracing. Link to comment Share on other sites More sharing options...
M. Bates Posted December 3, 2000 Author Share Posted December 3, 2000 Yeah, but I don't think I would have made that kind of error, this failure to connect has happened a few times already. The read me file which came with the patch didn't always make sense either. Link to comment Share on other sites More sharing options...
Nitsud42 Posted December 3, 2000 Share Posted December 3, 2000 I read in one of the post to be sure you are typing in all the numbers (leading zeros too) of the ip address. Such as 24.7.192.10 would be entered as 024.007.192.010 Just a thought ------------------ Are you gonna pull them pistols? Or whistle Dixie? --- Josey Wales Link to comment Share on other sites More sharing options...
Guest NigelO Posted December 3, 2000 Share Posted December 3, 2000 Local LAN games tip, both machines having 192.168.0.x addresses: I have three Win95 computers on a LAN, sharing an internet connection using WinGate. In order to play within the LAN, I had to disable the WinGate client on the two machines I was using (the third computer has the modem and WinGate server software). If the software is not disabled, the CM client will correctly(!) claim that it cannot connect to the CM server... Once I had disabled the WinGate clients, I was able to connect to the 192.168.0.x address without needing leading zeroes in the address. Hope it helps. Edit: Cross-posted in CM Tech Support forum. Just nod if you can hear me. [This message has been edited by NigelO (edited 12-03-2000).] Link to comment Share on other sites More sharing options...
M. Bates Posted December 3, 2000 Author Share Posted December 3, 2000 I can now host and join games. This is Combat Missions problem: Your ip number is not necessarily the ip number which CM uses. It can't explain why this is. Link to comment Share on other sites More sharing options...
Guest Madmatt Posted December 3, 2000 Share Posted December 3, 2000 One of the changes we have made to CM since the v1.1 beta is the ability of CM to now report ALL IP addresses that a system currently has (I hear a sigh of collective relief from the AOL users out there). When a system has multiple IP addresses assigned to it, and there are a variety of reasons why this could be, CM or any game for that matter, isn't able to determine which one is the CORRECT IP, they can just report the ones in which they think people will be connecting to. Now we have the ability to list all the IP's addresses so if you give one to your opponent and it doesn't work you can then give them the next one on the list. Make note of WHICH one works and in the future it will always be the same one. So lets say you have some funky setup and CM lists 3 IP addresses. The first doesn't work, the second one does. Well next time you host you will know to give out the second IP address as the correct one. As long as your system stays the same (network wise) the correct IP should always be in the same place in the list. Madmatt [This message has been edited by Madmatt (edited 12-03-2000).] Link to comment Share on other sites More sharing options...
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