Meltpile Posted July 7 Share Posted July 7 YOU NEED SOME MATH", Lets break-it down. The OB' (observer) human and AI will unleash artillery on 1st turn, on suspected enemy positions. They might be WAY out of sight of the OB, on 1st turn, the reason? Your FO/OB will plot co-ordinates he can see thru Bino's then simply ADD or Subtract from visual co-ordinates, Estimating" the Range". THE BIG CON" is, inability to adjust" mission, unless you have quick-marched to new O"B position, to call for Adjustment. We Plan to RAIN steel" or SMOKE! and Deny" any Movement of the enemy!. 0 Quote Link to comment Share on other sites More sharing options...
Meltpile Posted July 7 Author Share Posted July 7 From memory, the Light' coloured lines mean: i can see him, but dont have a CLEAR" shot, MOVE-ME to nxt tile skipper. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 7 Share Posted July 7 7 hours ago, Meltpile said: inability to adjust" mission, unless you have quick-marched to new O"B position, to call for Adjustment. We Plan to RAIN steel" or SMOKE! and Deny" any Movement of the enemy!. It it a useful tactic when you are unsure of an enemy's location to order a strike during setup, then move your FO to a position where he can see the desired target area but with a delay - usually 15 minutes. If there is no enemy at that target, you can then adjust to another location and move the FO again, until one of your units spots an enemy which can be targeted by arty and the FO gets LOS to that confirmed enemy location. 0 Quote Link to comment Share on other sites More sharing options...
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