STURM-FAKTION Posted June 19, 2022 Share Posted June 19, 2022 hi, Quite naively, my thought was: In a PhotoShop like, if I open an existing image .bmp from the game >>> just adding a decal from Division Nordland, some paint; then save it again under the same name (i.e 13800.bmp) will just results as a new texture ingame. but not. -In a December 1943 scenario; without activated "winterized mods"; I decided to mod a Kubelwagen (103790.bmp) -The ingame Kubelwagen was a gelb/tri-camo as no mods were in use. -I located and winterized the image corresponding to the texture and saved the .bmp as it was. >>>Then, ingame; the Kubelwagen doesn't shown my modifications. In fact, the modified textures was now Grau. I know there is some prefixes for winter period, ambush... but still, my question is: LOADING, MODIFYING, THEN SAVING AGAIN; UNDER THE SAME NAME WILL NOT RESULTS IN A SUCCESSFUL MODIFICATION ? If not why ? Then, if some tutorial are available, please let me know. I was into some Berlin april 1945; Halbe pocket, Division Schill and Kampfgruppe Kather camouflage... many thanks 0 Quote Link to comment Share on other sites More sharing options...
nathan1776 Posted June 19, 2022 Share Posted June 19, 2022 Did you restart the game after making the change? It might be that the game loads all the textures into RAM when it starts, in which case modifying the image after the game has already started might not change the way it appears until you restart the game. 0 Quote Link to comment Share on other sites More sharing options...
STURM-FAKTION Posted June 20, 2022 Author Share Posted June 20, 2022 Yes, in fact, I modified the .bmp when the game wasn't running at all. So basically, what I don't understand is: If adding a simple turret number /or decals to an existing .bmp image; then save it ---> is not working. THEN, WHAT'S THE PROCEDURE ? thanks 0 Quote Link to comment Share on other sites More sharing options...
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