sburke Posted December 5, 2018 Share Posted December 5, 2018 For those of you interested in messing with different formations and vehicle usage there are some interesting variations in CMSF Beware though of creating a scenario and mounting up the units in any of the formations below. The game will reset your units returning the original vehicle occupants and downsizing your squads to fit. Your extra men go awol somewhere in the great beyond when you launch as a battle. If you want to do this you have to mount them actually in the battle. If you want them to have Javelins, grab them first in the scenario editor as HMMWVs don't carry em. Quick review of various US formations and squad sizes. US Marines 13 men. A Team 5 men, Teams B&C 4 men each Stryker Mout Squad 10 men A Team- 4 Teams B&C 3 each Heavy Infantry Mout 9 men A,B & C teams 3 men each. All other Infantry Formations have 9 man squads Team A 5 men Team B 4 men If you want to mount them in HMMWV trucks the various capacities are as follows if you dismount the drivers and crews M114 M240b 5 men M1114 4 men M1114 Mk19GL 5 men but not from a single team (you can't mount Team A from a Marine squad, but you can mount the 3 man MG team and the HQ team - go figure) M1046 Tow 5 men but not from a single team, similar to the M114 Mk19 M707 5 men The Mk19 and .50 units are only available by selecting regular infantry or Marine vehicles but the .50 when you bail the crew takes the .50 with them. Stingy bastards Why did I look at this? - Generation Kill and The Long Road Home. 0 Quote Link to comment Share on other sites More sharing options...
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