Apollo11 Posted August 20, 2000 Share Posted August 20, 2000 Hi all, I am playing Combat Mission DEMO (v1.02 engine) and I like it a lot! Nonetheless I discovered one very annoying bug... :-( When you position your units in "Setup Phase" and then save the game, the next time you load that saved game the trees will _NOT_ be at exact the same positions they were before. This is really bad if you spend a lots of times for individual positioning of your units and carefully examined their LoS (Line of Sight)... Is this fixed in full game v1.03 ? Leo "Apollo11" Link to comment Share on other sites More sharing options...
Guest Rollstoy Posted August 20, 2000 Share Posted August 20, 2000 There is a misunderstanding here: the 'trees' are only symbols to represent the terrain tile, not individual trees. At the length scale of Combat Mission it is possible to homogenize the bi-phasical (trees, air) medium into a 'smeared-out' medium, where LoS degrades gradually and not stepwise (or treewise for that matter) like in true woods. So only the distance of the unit to the wood terrain edge determines it's visibility, not it's relation to the tree sprites. This is a necessary and reasonable abstraction. Regards, Thomm Link to comment Share on other sites More sharing options...
David Aitken Posted August 20, 2000 Share Posted August 20, 2000 Oh dear, that was a bit of a wasted effort. Try pressing Shift-T until the trees disappear. You will notice that the different areas of the map have different ground textures. These are the important bits - the actual tree graphics are just to make things a bit more convincing. Hence you can choose different tree-coverage levels without making any difference to gameplay. It would make things a bit complicated if you had to plot paths for your units around every single tree... much more elegant this way. =) David ------------------ There's a splinter in your eye, and it reads REACT Link to comment Share on other sites More sharing options...
Guest Pillar Posted August 20, 2000 Share Posted August 20, 2000 Poor Apollo, man, how long did you spend exactly lining your men up with the tree sprites? Link to comment Share on other sites More sharing options...
patboivin Posted August 20, 2000 Share Posted August 20, 2000 Ah, guys, leaf him alone... Seriously though, it's an honest mistake, in Doom and other shooting games the sprites ARE the game. In CM the sprites are just "fluff", the real meat is in the game engine. It's better that way. Link to comment Share on other sites More sharing options...
David Aitken Posted August 20, 2000 Share Posted August 20, 2000 Well, I thought the same thing to start with. I reckoned vehicles would have to maneuvre around each tree, as they do in Close Combat. What a real pain. I'm very glad woods are abstracted in Combat Mission. David ------------------ There's a splinter in your eye, and it reads REACT Link to comment Share on other sites More sharing options...
von Lucke Posted August 20, 2000 Share Posted August 20, 2000 Damn, and here I was with all my reference works on Japanese beetles, and tent worms, and gypsy moths ready to go... Link to comment Share on other sites More sharing options...
David Aitken Posted August 20, 2000 Share Posted August 20, 2000 You've still gotta watch - if you leave your men in the woods too long, the tent worms will get 'em. Link to comment Share on other sites More sharing options...
Apollo11 Posted August 20, 2000 Author Share Posted August 20, 2000 Hello, Thank you all for replaying and helping me solve this! Please note that in demo documentation there was absolutely nothing that would explain this and I, therefore, had to ask... BTW, I am old computer wargamer (15 years of experience) and really love this CM game! Leo "Apollo11" Link to comment Share on other sites More sharing options...
Formerly Babra Posted August 20, 2000 Share Posted August 20, 2000 Watch out for these shady characters ------------------ Sounds like 100% weapons-grade bolonium to me. Link to comment Share on other sites More sharing options...
Guest *Captain Foobar* Posted August 20, 2000 Share Posted August 20, 2000 Well my bark is worse than my bite, but I think its pretty sappy to just brush aside his concerns... (Oh god I hate myself....) [This message has been edited by *Captain Foobar* (edited 08-20-2000).] Link to comment Share on other sites More sharing options...
David Aitken Posted August 20, 2000 Share Posted August 20, 2000 *Captain Foobar* wrote: > (Oh god I hate myself....) Join the club. My life would be a whole lot easier without me. =P David ------------------ There's a splinter in your eye, and it reads REACT Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted August 21, 2000 Share Posted August 21, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by von Lucke: Damn, and here I was with all my reference works on Japanese beetles, and tent worms, and gypsy moths ready to go...<HR></BLOCKQUOTE> Life is hard. Michael Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted August 21, 2000 Share Posted August 21, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken: You've still gotta watch - if you leave your men in the woods too long, the tent worms will get 'em.<HR></BLOCKQUOTE> Not to mention the trench foot and crotchrot. Michael Link to comment Share on other sites More sharing options...
Formerly Babra Posted August 21, 2000 Share Posted August 21, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by *Captain Foobar*: Well my bark is worse than my bite, but I think its pretty sappy to just brush aside his concerns... <HR></BLOCKQUOTE> Never fear, Foo. You're a true heart of oak. All your Elma Mater says so. Just ask Lindan. ------------------ Sounds like 100% weapons-grade bolonium to me. Link to comment Share on other sites More sharing options...
Guest Shatter50 Posted August 21, 2000 Share Posted August 21, 2000 Sorry Apollo Such a waist of time. Ha Ha Link to comment Share on other sites More sharing options...
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