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Air controllers


Euri

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I have the impression that this game has rendered air controllers and air strikes very inefficient compared to CMSF. I dont understand why an air controller cannot instruct at the same time multiple strikes espessially from fixed wing assets. Although I have no military experience at all, during the past I have been playing Falcon 4.0 BMS simulation a lot. It would suffice to enter the GPS coordinates on the plance computer and then the formation (it is never one single plane) would plan the approach and take care of the bombs realease. Same was with Anti tank CAS missions. The external input was the area where the tanks where and then it was up to the pilots to identify the vehicles through the weapon systems and launch the mavericks. 

I dont see why an air controller is not able to order and plan multiple air missions at various time intervals. The way the game is now, it is a lot of waste of time and inefficient deployment of resources. 

Can someone with military experience explain me what am I thinking wrong?

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2 hours ago, Euri said:

I have the impression that this game has rendered air controllers and air strikes very inefficient compared to CMSF. I dont understand why an air controller cannot instruct at the same time multiple strikes espessially from fixed wing assets. Although I have no military experience at all, during the past I have been playing Falcon 4.0 BMS simulation a lot. It would suffice to enter the GPS coordinates on the plance computer and then the formation (it is never one single plane) would plan the approach and take care of the bombs realease. Same was with Anti tank CAS missions. The external input was the area where the tanks where and then it was up to the pilots to identify the vehicles through the weapon systems and launch the mavericks. 

I dont see why an air controller is not able to order and plan multiple air missions at various time intervals. The way the game is now, it is a lot of waste of time and inefficient deployment of resources. 

Can someone with military experience explain me what am I thinking wrong?

1. I don't usually call more than one platform at a time, but I believe you can select multiple assets via the shift key and roll them up into one larger strike. I'm like 99% sure will check out later.

2. A big part of what a forward air controller does is not strictly the targeting piece, but he also is the traffic cop for planes entering a certain section of airspace.  He's keeping the strike aircraft away from incoming artillery, keeping other friendly aviation out of the way of the strike package, etc etc.  Once you start throwing in lots of planes this starts to degrade pretty fast.  

If it was just a matter of giving coordinates to the plane, there wouldn't need to be a specialist FAC/JTAC type guy on the ground.

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1 hour ago, panzersaurkrautwerfer said:

2. A big part of what a forward air controller does is not strictly the targeting piece, but he also is the traffic cop for planes entering a certain section of airspace.  He's keeping the strike aircraft away from incoming artillery, keeping other friendly aviation out of the way of the strike package, etc etc.  Once you start throwing in lots of planes this starts to degrade pretty fast.  

If it was just a matter of giving coordinates to the plane, there wouldn't need to be a specialist FAC/JTAC type guy on the ground.

This is a big one. Air to ground attacks are very scripted in order to deconflict from other aircraft, terrain, artilley, etc. It remains so until after weapons release.  There are methods in place that are more hands off while still being controlled, but it wouldn't really be used in an environment you find in CMBS.

 

For a pretty damn good idea, go pick up DCS A-10C. Or at least watch some videos of same.  It has AI ground controllers calling in strikes and follows the script pretty faithfully.

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