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Craters And Movement


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Guest Michael emrys

Hmmm, I haven't seen anything like that either. Probably don't effect leg movement either. I've been assuming that they provide cover in somewhat the same manner as a foxhole (at least the for the larger craters), but have done no rigorous testing.

Michael

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I drove a Stug into a crater and got stuck.

Position was in "crater".

Haven't done any testing, though.

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Now, would this brilliant plan involve us climbing out of

our trenches and walking slowly towards the enemy sir?

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Guest Michael emrys

<BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo:

I drove a Stug into a crater and got stuck.

Position was in "crater".<HR></BLOCKQUOTE>

Did you happen to notice if it was hull down while in the crater?

Michael

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Michael emrys:

Did you happen to notice if it was hull down while in the crater?<HR></BLOCKQUOTE>

Nope, behind a hill with no targets around. frown.gif

Also, if I remember correctly, it was damp, so it might be a coincidence.

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Now, would this brilliant plan involve us climbing out of

our trenches and walking slowly towards the enemy sir?

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It should happen more when damp or muddy or snowy, but should still be relatively rare.

After all, why d'ya think they put tracks on 'em in the first place? cool.gif

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Pzvg

"Confucious say, it is better to remain silent, and be thought a fool, than to open one's mouth and remove all doubt"

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pzvg: There should still be a good chance of tracked vehicles getting stuck in damp or muddy terrain. It all comes down to ground pressure. Mud was armor's biggest enemy in Russia. I can tell you from firsthand experience that European mud can be a real pain to extract a tank from (I'd post a picture of my tank, but don't know how to on this forum). BTW: Why are you wearing shades indoors? wink.gif

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I've done some testing - it seems that all kinds of vehicles can move through a crater, it just slows them down a bit. They don't get hull down status, but I'm not sure if they afford any extra cover. Infantry certainly treat craters as foxholes.

Note: not all craters are regarded as craters - the darker ones only.

David

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Major General Maxwell Taylor found himself with several officers but only two or three enlisted men. "Never," he told them, "have so few been commanded by so many."

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Mannheim Tanker wrote:

> happen to know why BTS chose to depict craters this way?

Going on the available evidence, it seems that craters in the game aren't generally very deep. Vehicles can pass through them without much trouble, so they can probably be classified as either 'shallow' or 'not so shallow'.

The former are regarded as being no different from the terrain they're in (remember that even Open Ground affords some cover), but the latter are deep enough to provide significant cover, and are thus classified separately.

I'm not an expert on shell craters, but this seems to be the way the game handles them.

David

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Major General Maxwell Taylor found himself with several officers but only two or three enlisted men. "Never," he told them, "have so few been commanded by so many."

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Hehe yes Mannheim, I know, I was an armored vehicle recovery specialist my second tour,all seven years of it in Germany. cool.gif

"My future's so bright, I gotta wear shades"

BTW, My mother's from Mannheim smile.gif

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Pzvg

"Confucious say, it is better to remain silent, and be thought a fool, than to open one's mouth and remove all doubt"

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I think large craters basically work like foxholes (the graphic may even be the same). I'm pretty sure I've put my guys in them before (at least, I know I ordered some guys into one in my last QB and I think they got there and climbed in just like a foxhole).

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Guest Michael emrys

I think the difference in depth of craters is mostly due to difference in the size of the explosion, but in some cases with a random modifier for something like hardness of ground.

What I've noticed is that 81mm and smaller always makes small craters. 155mm and larger always makes big craters. 105mm can go either way.

Another thing I think I've noticed (and will be watching for hereafter) is that if you plot movement over a large crater you will get a text ID of it as the terrain type, but not if it is a small crater. Same with the LOS tool.

Michael

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