noob Posted May 14, 2016 Posted May 14, 2016 Could anyone designing a scenario create exit zones for either side in the relevant places, this will avoid the trapping of ineffective units on the map, and possibly contributing to the opponents score. 0 Quote
JonS Posted May 14, 2016 Posted May 14, 2016 No. Once you figure out how exit zones work, you'll understand why this is a terrible idea. 0 Quote
noob Posted May 15, 2016 Author Posted May 15, 2016 (edited) 2 hours ago, peter thomas said: So why is it a terrible idea, JonS? A scenario that rewards specific point values for damaging / destroying specific enemy units, and, has an exit zone present, will count any friendly "bounty" units that do not exit the map at the end of the battle as kill points for the enemy. The only way to use exit zones without distorting the point system, is to use it in conjunction with scenarios that only count objectives occupied / touched, and, or percentages of casualties sustained / inflicted. Edited May 15, 2016 by noob 0 Quote
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